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1341 The Dilemma of Skill Identification

The power of "Yiwein Gein's" confinement skill is not only reflected in the range, it also has a super immobilizing effect. Let alone using skills, Yun Xiaohan can't even move, so naturally he can't move.

If I want to block with a shield, I can't change my equipment.

Naturally, such a powerful skill effect cannot come without a price. This confinement skill requires continuous guidance from the caster. "Yiwein Gein" cannot do other things while imprisoning Yun Xiaohan.

Another price is that this confinement skill directly suspends Yun Xiaohan in the air. Wherever he is imprisoned, he is always fixed in that position. In this way, he is indeed unable to move and becomes a fixed target for the enemy.

, but it also preserved a glimmer of hope for him, preventing him from falling to the ground and causing all his previous efforts to jump over the wall to be wasted.

After becoming a fixed target, it is inevitable to be attacked by concentrated fire. NPCs and players in the north are trying to attack him immediately.

But at this time, Yun Xiaohan's awkward hovering position actually helped him to a certain extent. Since he was not far from the city wall and located below the city wall, the city wall became his bunker to a certain extent. Only enemies close to the outside of the city wall

He is not much hindered by the city wall, so you can hit him with straight-line attacks. Enemies on the inside of the wall have to use projectile attacks or lock-on skills to hit him.

The attack of projectile trajectory is inherently a test of skill and aiming ability. NPC archers are better, but the hit rate is low. Coverage attacks can always hit some NPCs, but the players in the North are in misery. This is their reality.

Portrait.

As for locking skills, they are really not a common skill type, and the range of locking skills is generally very short. They cannot reach Yun Xiaohan's position at all, and if they have time to aim slowly, northern players might as well be on the city wall.

Run around to see if you can find an opening and squeeze into a position on the outside of the city wall closer to Yun Xiaohan.

There are only a few enemies that can accurately attack Yun Xiaohan. His double defense is high, and there is also a campaign achievement BUFF bonus (65% double attack, 60% double defense). NPC archers and northern players pose a considerable threat to Yun Xiaohan.

Limited, but the other two named NPCs on the wall at the north gate of Wengcheng hurt him a little bit.

Speaking of which, there are many NPCs with names on the city wall. Most of them are concentrated on the north gate tower of Wengcheng. There are also a few scattered on the city wall. Yun Xiaohan didn't have time to count them carefully. He guessed that in addition to "Yiwein Gein", there are also

There are about ten people who look like they are in their early years. They should be officers or important figures in Slatersberg. For example, "I love eating bamboo shoots" mentioned the two small families who are internal agents. If their clan leaders or important figures in the clan are...

This should be the case on the city wall.

However, these named NPCs cannot also be heroic NPCs. They should mainly be high-level NPCs responsible for command. Even if there are a few who specialize in personal combat, their combat effectiveness will not be very strong. Otherwise, there will be no need to play on the empire side.

.

This can also be proved by Yun Xiaohan. If they were all those with strong personal combat power, there would not be only two high-level NPCs attacking Yun Xiaohan.

The imprisonment of "Evain Gein" lasted for a full four seconds. Another player might even imprison him for 8 or 10 seconds. Yun Xiaohan also lost nearly one-third of his health in these four seconds.

one.

After being imprisoned, Yun Xiaohan did not sit idle. He first observed the distribution of enemies on the wall, and then focused all his attention on "Iwein Gein".

He did this for two main purposes.

The first purpose is naturally to see when the confinement will end so that we can react as soon as possible. This is not difficult to predict. After all, it is a skill that requires continuous guidance. As long as the black light in the hand of "Yvein Gein" has

If there are obvious signs of disappearing, or if the other party takes the initiative to stop, you can know that the confinement is about to end. It is much more timely to react than waiting foolishly until the person starts to fall.

The second purpose is to use [Skill Identification] to identify the next skill of "Evein Gein" so that we can make targeted responses.

Speaking of [Skill Identification], although Yun Xiaohan has been learning this skill for a long time, he rarely uses it and it seems quite useless. This is mainly because the conditions for using [Skill Identification] are too harsh.

[Skill Identification] When identifying, you need to observe the details of the target object's skill casting, and there are also certain requirements for the rarity of the skill.

Specifically, the more familiar you are with the skill being cast and the more details you observe, the greater the chance of successful identification. If it is a particularly familiar skill, it can even be identified in advance. At the same time, the success rate of identifying a skill is inversely proportional to the rarity of the skill.

The rarer the skill, the harder it is to identify.

Therefore, most of the time, Yun Xiaohan needs to keep an eye on the target. If the target suddenly runs to the blind spot using a displacement skill, and then uses the skill, or if Yun Xiaohan cannot see the skill casting process through some means,

This may lead to the failure of skill recognition.

Under this premise, [Skill Identification] is most effective for targets with low AI, such as wild monsters and BOSS. Their skill casting is more regular and they do not intentionally conceal the details of their skill casting. However, [Skill Identification] is preferred.

There are restrictions, and the skills of wild monsters and BOSS cannot be identified, which means that this skill is mainly aimed at players and NPCs.

The player's skills may not be very familiar to other players, but Yun Xiaohan, who is keen on PK and research and exploration, has seen a lot. The time he spent on the discussion was not in vain. Who has friends and territory members?

It is a rare skill, and he will take the initiative to ask for information. With his current status and the righteousness that facilitates his command, except for the super ultimate move at the bottom of the box, almost no one will refuse his request.

With such vision and experience, even without [Skill Identification], Yun Xiaohan can still recognize the skills of many players. In addition, his strength is so far ahead of others that almost no one can compete in a 1V1 duel.

When fighting him, he has a lot of 1V but can only focus on one target; low-level players are still defeated without [Skill Identification], high-level players tend to keep moving during battles, and [Skill Identification] will inevitably become useless in actual combat with players.

.

Therefore, [Skill Identification] is mainly used to deal with NPCs for Yun Xiaohan, especially against powerful NPCs. The stronger the NPC, the greater the effect of [Skill Identification], which naturally includes hero-level NPCs.

However, NPCs also need to be considered according to their current status. For example, in a certain activity or plot, a hero-level NPC is brought to work by the system, and the temporary status of an event BOSS or copy guardian BOSS is added, then

It will have dual templates of hero and BOSS, and [Skill Recognition] will not be able to take effect on it.


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