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1342 Skill effect remains

The concept of BOSS does not exist in the battle space, so "Yiwein Guin" naturally cannot have a BOSS template, so Yun Xiaohan still has a chance to identify his skills.

I was unable to identify the confinement skill before. Firstly, I just focused on the appearance of "Evein Gein" and failed to observe the details of its spellcasting immediately. Secondly, the opponent most likely used instantaneous spellcasting, omitting the major details.

Part of the casting process; third, this powerful confinement skill is extremely rare. Yun Xiaohan has never seen it before and cannot identify it.

However, no matter how strong "Ivine Gein" is, it is impossible for every skill to be so powerful and rare. If it were to be replaced by a more common skill, it would still be possible for Yun Xiaohan to identify it.

When the confinement time reached 3.5 seconds, the black light on the hand of "Evain Gein" began to dissipate. This was a sign that the confinement was lifted, but Yun Xiaohan was still unable to move.

After another half a second, the black light had completely disappeared, and "Yiwein Guin" had begun to chant the second spell. But what was surprising was that the black light ball surrounding Yun Xiaohan still maintained a hazy glow.

Silhouette, he cannot use skills and his body is still falling. Compared with before, the only beneficial change is that he can do some basic actions, such as raising the shield and adjusting his posture in the air.

This situation is the so-called "residual skill effect", which can continue to cause subsequent effects after the normal duration of the skill ends, but the effect will be weakened. For example, the normal effect of a skill is to knock down the target, but the target gets up after it gets up.

You will still be unable to move for a certain period of time.

"Skill effect residue" is mostly caused by powerful skills, but attribute check crushing and auxiliary skills additionally strengthening the currently used skills may also cause this effect.

Yun Xiaohan did not panic because of the rare "remaining skill effect". He became calmer after confirming his status. Considering that he was still in a forbidden skill state, "Evein Gein" had just been completed before.

After casting an instant spell, it is unlikely that he will immediately cast another instant spell, so his second spell should take a long time to chant.

In this case, Yun Xiaohan doesn't need to be too anxious. There's no point in being anxious, but that doesn't mean he won't do anything. He can use his limited leisure time to do something.

So he started to change his equipment with one click, replacing the [Goblin Rocket Boots Type 1] with the original level 53 yellow plate armor shoes, and the [Helmed Dragon Ring] with the [Takshaya Giant Ring].

The reason why he changed to [Takshaya Giant Ring] instead of [Fire Monster Ring] is very simple. The two equipment skills of [Fire Monster Ring] require chanting time. He has no chance to use it after he goes up the wall, and [Takshaya Ring]

The equipment special effect "Sandskin" of "Sub-Giant Ring" is passively triggered after being attacked, which can reduce 20% physical damage and 10% spell damage. Not only is the triggering method simple and brainless, its effect is also more practical when being besieged.

One second passed, and the change of clothes was completed. At this time, not only was the "residual skill effect" finished, but the second spell chant of "Yvein Gein" was completed, and a giant green magic arrow was already in front of him.

It was condensed and formed, and the arrow was pointing in the direction of Yun Xiaohan. What was depressing was that he failed to recognize the second spell of "Iwein Gein".

Including the time Yun Xiaohan spent to confirm his own status, the duration of "skill effect remaining" and the singing time of the green magic arrow should both be 1.5 seconds.

That magic arrow is said to be a magic arrow, but it is actually comparable in size to the crossbow arrows used in crossbows. It is much thicker than many spears. Although it is slightly inferior to Yun Xiaohan's [Thunder Spear],

But it's not much different. Considering that the user of the spell is most likely a hero-level NPC, Yun Xiaohan has been under fire for so long and has already lost a lot of blood. If he takes another hit, he will definitely have residual health.

Even if he could successfully jump onto the city wall, there wouldn't be much room for him to use it. After all, he still had to ensure that he could successfully escape down the city wall.

Even so, Yun Xiaohan, who was watching the green magic arrow being shot towards him and his height falling continuously, was still not in a hurry. He patiently observed the green magic arrow and planned to try to dodge the skill. This was not only for the sake of

This battle was to prepare for the subsequent battles. Of course, he did this because he still had enough backup and was confident that he could still climb the city wall after losing some height.

The flying speed of the magic arrow is not fast, it can even be said to be a bit slow, and it is this speed that makes Yun Xiaohan even more worried, because the flying speed of locking skills and pointing skills is often not very fast.

Let’s not talk about the locking skills. Unless the user’s guidance is directly interrupted, he will definitely not be able to dodge. All he can do is to force himself up the city wall, then use [Lonely Charge] to refresh his attributes and double defense, and then start again

[Defensive posture] Resist hard.

Pointing skills can be dodged, but they must be out of range or seriously violate the flight rules before they can be lost.

In layman's terms, the so-called serious violation of flight rules means that you cannot make sharp turns. The position of the target changes. It is okay to slowly change the direction of the skill and continue to track the target, but it is okay to suddenly turn 90 degrees or make a large circle to chase the target.

No more.

According to this logic, the method with the highest success rate is to wait for the spell arrow to fly close enough and then use displacement skills to avoid it. But after Yun Xiaohan waited for a while, he realized that he could not afford to wait. He continued to lose height due to his whereabouts.

The magic arrow didn't fly fast enough, and he wouldn't be able to jump up the city wall if he waited any longer.

So Yun Xiaohan could only give up waiting and use [Flash] slightly above his head and forward.

The reason why this displacement position was chosen is because Yun Xiaohan lost too much height before. Now his field of vision can only see the enemies on the outermost side of the city wall, and cannot see the enemies further inside, so he needs to urgently raise the height to open up the area.

own vision, so as to choose a suitable climbing point for the next action.

Moreover, [Flash] and [Flash Dance] are precise spatial displacement types where the player chooses a specific position. They are not directional spatial displacement types that move a certain distance in a certain direction, so the field of vision needs to be guaranteed, which means that the specific position must be seen first.

The position can be passed by.

Some people may think that in this way, the function of [Flash] and [Flash Dance] to cross obstacles will be basically useless, and it will be impossible to pass obstacles. After all, "Decision" is a simulated first-person perspective, and the field of view will be blocked by obstacles.

But many people forget that the obstacles summoned by players using skills are often not very high and cannot completely block the field of view. Moreover, even if the wall is high enough, as long as the walls are not completely connected, a certain field of view can be guaranteed when looking from the side.

Not to mention a transparent wall like the ice wall, which has no function of blocking the view.

In addition, even if there are completely closed walls, there are still solutions. For example, you can summon a magic observer unit, let it pass through the wall first to provide vision, and then dodge past by itself.

In contrast, although directional spatial displacement does not require a field of view, the fixed displacement distance is too rigid and cannot be accurately displaced. It is only suitable for distance and crossing obstacles. It has great limitations in actual combat, especially not suitable for Yun Xiaohan.

Sometimes you want to get close to the enemy, but if you move forward and end up behind the enemy, it will be very embarrassing.


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