Chapter 138 The first confrontation with the cavalry 1
"But why don't their cavalry bypass the village and pursue them directly?"
"I think that on the one hand, NPCs are still relatively rigid and the AI is not that flexible. On the other hand, if 30 cavalry are chasing more than 400 soldiers alone, they can easily be counterattacked, so the enemy does not dare to take risks.
After all, the number of cavalry is too small. It mainly plays a diversionary role, slowing down the movement speed of the direct soldiers, and then waiting for reinforcements from the pure infantry or mounted infantry behind. But this village is blocking their way. The army of more than 1,000 people wants to
It is not easy to go around the village. If you are attacked while moving, the loss will be huge."
"That makes sense, then let them destroy the fence?"
"Well, I thought about it. The previous arrangement is not good. We still have to beat them, but don't beat them to death. Leave some blood and wait for them to put the noose on before beating them to death. When they destroy the fence, the cavalry will definitely
If we come in, we have a chance.
If we kill them too early, the opponent will give up the action of destroying the fence. Even if we continue, the time wasted will be enough for the long-range soldiers to shoot to death many of our soldiers. Maybe players from the merchant alliance will arrive, but they will not
It helps us take advantage of our military strength to hold on for a while. They can't afford to delay, and we can't afford to delay to a certain extent!
If we can kill all 30 cavalrymen, only the mounted infantry lords will be left. They still need to command the troops and may not all catch up, so we will have a glimmer of hope and run away." Yun Xiaohan explained.
"No problem, Lao Yun, don't worry!" Everyone agreed in a loud voice. As expected, people still need to have a glimmer of hope in order to be motivated, even if this glimmer of hope is extremely slim.
During the attacks by players and imperial soldiers, those powerful enemies still approached the fence and put rope nooses on the fence, one at a certain distance, covering about 1/4 of the total length of the fence.
After seeing that the noose was on, the players no longer controlled damage and began to use all their strength. They quickly killed several powerful enemies, but compared to the huge total number of enemies, it was only a drop in the bucket.
The winch began to rotate slowly under the trampling of the three people, and the fence made a "creak" sound. Then it was slowly pulled to an angle, and fell to the ground with a crash, raising a large amount of dust and blocking the view.
When the dust dispersed and the field of vision was restored, the players discovered that the fences at 45-degree angles on both sides, with the main entrance of the village as the axis, had been pulled down, and now the cavalry could jump over it with a single jump.
Those fallen fences attack players.
The imperial soldiers who were crowded at the gate and inside the fence no longer had any protection.
The 30 knights who were recovering in the distance had already adjusted their direction, rearranged themselves into a wedge formation, and rushed toward the village with increasing speed.
The players responded immediately, and a large number of long-range skills were thrown at the cavalry group. However, it was obvious that the cavalry had improved their defense a lot after forming a wedge formation. The damage caused by the players' attacks to them was not high, and even
It may also increase their resistance to falling.
Some players used skills to suddenly place an ice wall on the path of the cavalry. This skill is considered a very rare skill at this stage. Because it is instantaneous, it is extremely effective against Yun Xiaohan's [Lonely Charge].
, as long as it is placed on the charge path, its skills can be easily interrupted, but the effect on cavalry charges is not that good.
The baron in front did not slow down and hit the ice wall head-on. With a "bang", the ice wall was shattered by the impact. Since it was an ice wall formed by magic, the fragments instantly disappeared after it shattered.
Disappeared.
But the Baron's HP only dropped by 2%, and his speed dropped by about half. The cavalry behind him reached out and pushed behind the Baron. His speed was obviously a little faster, estimated to be 2/3 of the original.
s level.
Players who originally expected the ice wall were a little dumbfounded by this result. Now the players' levels are not high enough and they lack powerful long-range skills to knock the enemy off their horses.
The two [Flame Impact] skills cast by players before had no effect. This skill originally had a certain probability of knocking down or repelling enemies within the range, but when thrown on the formation of cavalry, it was like a stone.
After entering the sea, there was no response after being sent out.
Seeing this scene, Yun Xiaohan remembered the details he had observed before and shouted quickly: "Slow down, give them deceleration skills. Slowing down can at least reduce their impact and damage. Does anyone else have terrain-changing skills? No.
For the kind of magical obstacles created out of thin air, the best ones are earth-type terrain-changing skills, such as [Swamp Technique], [Turn Soil into Mud], [Trap Technique], etc., or water-type [Grease Technique] can also be used.
."
What makes Yun Xiaohan depressed is that there is no earth mage in the team. Like the air mage, mages of these two series are quite rare because the skills of these two series were quite rare in the early stage.
However, there are no strong control skills, but everyone still has deceleration skills. Several skills and deceleration skills were thrown out instantly. Although the cavalry's resistance to control skills has been improved in the formation state, the deceleration rate is not large.
However, under the superposition of several different types of deceleration skills, the speed of the cavalry has dropped significantly. Among them, the movement speed of the weakest elite knight has even dropped by more than half.
Seeing this difference, Yun Xiaohan suddenly had an idea, "Don't fight the one in the front, fight the elite knights at the back first, the one with lower resistance."
After saying that, Yun Xiaohan took the lead in changing the target of his attack, and threw a [Lightning Strike] at one of the knights.
Perhaps it was due to his outburst of character. The [Lightning Strike] that previously hit the Baron could only knock out some of his health, finally showed its power this time. Fortunately, it caused a paralysis effect for one second, and the knight was knocked off his horse on the spot.
.
With the first result, others also gained motivation and changed their attack targets. Although the success rate was still very low, they finally shot down two elite cavalry.
But at this time, the remaining 27 cavalry finally rushed into the group of imperial soldiers. However, this time, because the speed dropped a lot, the damage they caused was significantly reduced. Even the pain-level Baron could not kill the charging target instantly.
There was even an elite knight who had the largest number of superimposed slowdown DBUFFs. After hitting a shield, he stopped and was unable to keep up with the cavalry group. He was then overwhelmed by a large number of soldiers.
Due to insufficient damage and impact, this charge did not defeat the morale of the imperial infantry in one fell swoop, but the infantry also failed to cause any harm to the cavalry. After all, the wedge formation still protected the flanks very well. Only that
An elite cavalryman with the lowest speed was left behind, but in this charge, the players still caused considerable damage to the cavalrymen.