The skill book is [Summon Fear Hounds], a seventh-level rare professional skill. This is a special skill for the Warlock profession. It can summon two fear hounds. The strength of the fear hounds is related to the level and charm of the skill user. Two fear hounds can only exist for 15 seconds.
seconds, cooling time 1 minute.
[Summon fear hound] This skill is quite powerful. The summoned fear hound has good output. Although the defense is not high, it has a lot of blood. It can resist a certain amount of damage and is fast. It may also put the enemy into a state of fear and force it to
The target escapes from the fear hound. Although it is basically ineffective against strong enemies in a fearful state, it can be very useful against miscellaneous soldiers.
Although the fear hounds can only exist for 15 seconds and are not the core skill of the warlock, temporarily summoning two fear hounds is still very useful, even if it is used as cannon fodder, it is quite good.
The only problem is the occupational restriction of [Summoning the Fear Hound]. Only players with the Warlock profession can learn it, and it is best to be players who have awakened the demon blood. In their hands, the control of the Fear Hound will be better, and the combat power of the Fear Hound will be better.
It will also be strengthened, especially suitable for warlock players who take the summoning route.
Therefore, although there are occupational restrictions, the value of [Summon Fear Hound] is still quite high, and there is no pressure to sell it for 60 gold.
And the key is that [Summon Fear Hound] can only be produced by monsters with demon blood, and the explosion rate is still low. It is typically priceless but has no market.
Game currency is very easy for Yun Xiaohan to earn. He can earn 44 gold by hitting a [Strange Sydney]. But as "Decision" becomes more and more popular, players now pay more and more attention to the development in the game.
It is difficult to buy good things from others with game currency.
Especially those sellers who work as a team and sell good things to external parties are particularly difficult to deal with. They have to exchange the materials they want. Just giving them money is not competitive, and it is easy to become a victim.
Next is an hour of Warcraft space. Facing the torture-level boss Warcraft, [Parry] is really not very useful.
The torture-level boss monster is very large, and some of its skills are range attacks like trampling. It does not need to directly step on Yun Xiaohan to cause damage to him.
If Yun Xiaohan wanted to block the stampede attack, he would have to use a weapon to block its hooves. Of course, this was impossible. Before the weapon was handed to the hooves of the monster, it had already stepped on the ground.
It is also difficult to parry the tail flick attack. The tail swings in an arc, and the height and trajectory of the attack are difficult to grasp. Even if Yun Xiaohan is lucky enough to parry the middle part of the tail, it will be useless. The end part of the tail will still be used by his weapon.
Fulcrum, continue to sweep over and cause damage to him, just like in reality.
What troubles Yun Xiaohan the most is that the two torture-level boss monsters he can fight now are agile monsters with low dual defense, especially low magic defense.
The attack speed of this kind of monster is very fast. A basic attack from the monster hit him. Before Yun Xiaohan could see it clearly, the monster's basic attack had already hit him.
In this case, it is quite easy for him to block with his shield. Anyway, the shield is so big, it has the size of a torture-level leader monster, and its limbs are very strong. As long as the blocking direction is in the right direction, it can block it.
But it would be too difficult to use weapons to block the basic attack of the torture-level boss monster.
Moreover, when the torture-level leader Warcraft faced Yun Xiaohan, he was condescending, and most of his attacks came from diagonally above. However, when Yun Xiaohan fought the Warcraft, he mostly slashed the body of the Warcraft flatly. It was impossible for him to just focus on it without using physical attacks.
When parrying, often just after attacking, the torture-level boss monster's basic attack will fall before the weapon is recovered.
What Yun Xiaohan is really confident of parrying are those single-target attacks that have a charging process.
The torture-level boss monster has much higher attributes than Yun Xiaohan. Yun Xiaohan has test weighting, but this kind of charged attack usually also comes with test weighting, so even if he can parry, Yun Xiaohan is often knocked into a state of stupor.
state.
He did try to "relieve force and pull", but his proficiency in this operation was very low and he couldn't pull it away at all. As soon as he took the initiative to slide the weapon away, the attack of the torture-level leader monster hit him directly.
However, Yun Xiaohan felt that the failure of "unloading and traction" may not be due to poor operation on his part, but may be due to the huge gap in attributes between the two parties.
This "discharging force and pulling" also requires a basic approach. The attribute difference between the two parties cannot be too great. If it is too large, it will definitely not be able to release the force, and it will not be able to draw away the attack.
Yun Xiaohan is right to think so. Although "unloading traction" avoids the stiffness test, in order to complete "unloading traction", the relevant test attributes of both parties will be brought together for a secret comparison. If there is a difference,
If it is large, then no matter how good the player's "unloading traction" operation is, they will not be able to successfully complete the "unloading traction".
If you want to move a thousand pounds with four ounces, you must at least have the strength of "four ounces". If you can't even meet the most basic conditions, no matter how high your skills are, it will be useless.
But there was something wrong with Yun Xiaohan's thinking. He felt a little too good.
The gap between the torture-level leader monster and his related test attributes was huge, but it was not as huge as he imagined. At least it was not so big that it was completely impossible to perform "unloading pulling".
Despite the huge size difference between the two sides, body size cannot completely determine attributes, and Yun Xiaohan's attribute test weighting is much higher than that of the torture-level boss monster.
The torture-level boss monster has a charged attack with test weighting of related attributes. Yun Xiaohan has three skills: [Giant Power (Mutation)], [Innate Divine Power], and [Strong Power] with test weighting of related attributes.
Therefore, Yun Xiaohan was unable to successfully "unload and pull". On the one hand, it was indeed because his operating skills were not good enough. On the other hand, it was because the limbs of the torture-level leader Warcraft were too thick. Yun Xiaohan's own body was not small, even if the Warcraft's
The attack was deflected a little by him, but it could still hit him.
Among the reasons for the failure of the "unloading traction" operation, the latter influence obviously accounts for a larger proportion.
It is almost completely unstoppable against the torture-level boss monsters, but the situation is not that bad against the challenge-level boss monsters.
First of all, the difference in attributes between Yun Xiaohan and the challenge-level leader Warcraft is smaller, and the size difference is not that huge. At least, in close combat, he can only see half of his opponent's body.
Secondly, Yun Xiaohan can defeat all challenge-level boss monsters. He can pick out those non-agile challenge-level monster monsters, and it will not be that difficult to fight them.
Once again, the challenge-level boss Warcraft Yun Xiaohan has been played a lot, and he is already quite familiar with it. It is relatively easy to predict the skills and attack trajectories he will use.
Finally, the torture-level boss monster has a higher AI than the challenge-level boss monster, and has more skills, especially range skills.
Yun Xiaohan even suspected that this torture-level boss monster was not designed for players to fight alone, but for multiple players to cooperate to kill it. It was just because he was too strong that he forcibly singled out the torture-level monster that should be fought through cooperation.