Waiting on the dive path in advance before attacking the abdomen means that the player has to take a great risk. If he cannot get out of the way in time after completing the attack, he will be exchanging blood for blood, and there is even a risk of being caught in the sky.
If you want to attack a specific part, you cannot use locking skills, because after the target is selected, the specific part to be attacked by the locking skills is completely random. For example, [Air Mine Magic Bullet], the magic bullet it releases has a high probability of changing the space.
They will appear on or above the double-headed wyvern. Occasionally, one or two will appear below the double-headed wyvern. They may not hit the abdomen, but may hit the claws or other parts.
After all, the two-headed and two-legged flying dragon is not a defensive boss. Its health volume is much lower than that of Osher, and its dual defense is also slightly lower. If Yun Xiaohan's team is willing to take risks and attack its abdomen by exchanging blood, they can defeat him in a few minutes.
The kill was completed, but the problem is that it is too late to kill Osher within the limited time, and it is impossible to allocate more manpower to kill the two-headed and two-legged flying dragon.
However, the threat of the ground-skimming dive of the two-headed flying dragon is too great, and the frequency is quite frequent. Under the command of Oscher, the two-headed flying dragon dives alternately, and basically only completes the double-headed dive once after ascending to the sky.
If you want to shoot the puff, you have to lower your altitude and dive.
This may seem like a good thing at first glance, but it actually caused Yun Xiaohan a lot of trouble.
Even though the dive can damage as many players as the breath attack, and the damage is even higher, the ground-flying part of this dive actually only lasts a few seconds, and more time is spent on the sudden drop and lift, which leads to the dive.
The activation interval is longer, and its actual activation frequency is actually much lower than the breath attack.
Don’t forget the conditions for the success of [Extreme Assistance]. The assistance must be successful if you are harmed within 3 seconds and the object of assistance does not suffer any damage (the shield is attacked does not count as damage). The skill of that time is
The cooldown time can be shortened by 5 seconds, otherwise you have to wait 8 seconds to complete the cooldown.
The low frequency of launching dives means that the frequency of Yun Xiaohan's damage is also low, which makes it more difficult to trigger the CD reduction effect of successful rescue.
Although Osher's attack can still be used to trigger successful rescue, teammates have to replenish their shields after being dived twice. The large dive range results in more players being harmed, so frequent replenishment of shields becomes a necessity.
This also caused Oshel's hatred to decline rapidly. When Oshel stopped chasing Yun Xiaohan, it would not be so easy to trigger the rescue with just two double-headed and bipedal flying dragons.
You must know that the cooling time of [Extreme Assistance] is calculated from the moment the shield is applied. That is to say, the 3 seconds to determine whether the assistance is successful or not are also included in the 8-second cooling time. When the 3 seconds are over, if
When the aid is determined to be successful, after 5 seconds are deducted, [Ultimate Aid] has just finished cooling down. If the aid is unsuccessful, you need to wait another 5 seconds.
The difference between this coming and going is huge, and it directly determines Yun Xiaohan's efficiency in brushing people's shields.
Another limitation of [Extreme Assistance] is the use of endurance. When Yun Xiaohan first learned [Extreme Assistance], he was only level 62. Using it once consumed almost 12% of his endurance. Now it has been upgraded to two levels, and his total endurance is
As a result, using [Extreme Assistance] only consumes 11% of stamina once.
Although the consumption is still high, the most common consumption of stamina is to continuously raise the shield to block, which will continue to consume stamina. During the process of raising the shield to block, the stamina cannot be recovered naturally. Now we only face Osher and the two-headed, two-headed and two-legged flying dragons.
, there is no need to use the giant shield frequently, just block occasionally when needed, and most of the time the endurance is in a natural recovery state.
After all, Yun Xiaohan is a shield class or a 2nd-level rare profession like Giant Shield Guardian. Both endurance growth and endurance recovery speed are much higher than most professions. Generally speaking, endurance recovery speed is faster than mana recovery speed.
It's a lot faster, so as long as you don't use [Extreme Assistance] too frequently, your endurance isn't particularly strained.
In addition, [Shield Holding Breathing Method] can reduce the stamina consumption of holding a shield by 50%. When successfully blocking, there is a 20% chance to restore 10% stamina. Even if it can only be triggered once in 5 seconds, successful rescue cannot be triggered frequently.
Under the current situation, endurance seems to be ample enough.
Since he often had to wait 8 seconds before using [Extreme Assistance] again, Yun Xiaohan's shield replenishment efficiency could not keep up. In order to prevent his teammates from being in danger and at the same time reduce the pressure on his teammates, Yun Xiaohan began to try other countermeasures.
He noticed that Oshel commanded the two-headed flying dragon through gestures, and his air mine bombs could blind the target. It seemed that he could blind the two-headed flying dragon and prevent it from seeing.
to Oscher's gesture to avoid or delay his dive.
After all, the two-headed and two-legged flying dragon is not a gatekeeper boss, and it does not have the high magic resistance of the traditional four-legged dragon. [Air Thunder Bullet] will activate 12 magic bullets at a time, and there will always be one magic bullet that will trigger blindness.
Even if the probability of blindness is guaranteed, it is still not easy to avoid or delay the dive of the two-headed wyvern.
The blindness of the air thunder bomb only lasts for 3 seconds, but the skill cooldown is as long as 5.4 seconds. It is impossible to attack one of the two-headed and bipedal flying dragons all the time and keep it blinded all the time.
Seeing Oshel raise his hand and then casting [Air Thunder Bomb] will not work. Even if [Air Thunder Bomb] is instant, it can save the flight process and directly transform the space to reach the attack target.
After the bullet changes space, the process of hitting the two-headed and two-legged flying dragon still takes some time.
Not to mention that Yun Xiaohan's brain is not an optical brain. There must be a reaction process. In addition, he needs to move and jump to make up for the range. No matter how fast he casts [Air Thunder Bomb], he cannot be faster than Osher.
A simple swipe of the hand is faster, so by the time the magic bullet reaches its body, the two-headed and bipedal flying dragon must have seen Oshel's command gesture.
Once the command gesture is seen, blindness seems to be useless, and the two-headed and bipedal flying dragon will still dive normally.
Therefore, if you want to avoid or delay the two-headed and bipedal dragon's dive by relying on blindness, you either have to keep casting [Air Thunder Bomb] to try your luck, or you can predict the timing of Oshel's dive command gesture in advance.
Fortunately, the two double-headed flying dragons dive alternately, with obvious regularity. When one of the two-headed flying dragons begins to pull up and reaches a certain height, Osher will make a command gesture.
Instruct the other two-headed wyvern to dive, so Yun Xiaohan can predict the timing of Oshel's command gesture through observation, thus blinding the two-headed wyvern in advance.