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1558 A rather severe death penalty

The most troublesome thing about dog-headed badgers is that they will collectively focus on a few targets and attack wildly. Usually there will be four or five dog-headed badgers surrounding one person, and they will not change targets until the person dies.

The selection criteria for the target of the dog-headed badger siege is still uncertain, but players speculate that players who cause higher damage to the dog-headed badger group are more likely to be selected.

Although the dog-headed badger's tactics are easy to kill, it does not pose a great threat to the player team. After all, the number of 14 dog-headed badgers is still too small to defeat the player team. As long as the team masters the resurrection skill

If the player is still alive and the corpse has not disappeared after 5 minutes, then it can be resurrected.

So far, 20 player reconnaissance teams have encountered a group of dog-headed badgers once in total, which shows that it is still extremely rare. The common ones are various wolf packs and hyena groups, and their numbers are much greater than the number of dog-headed badgers.

Hyena groups in particular are not strong in individual combat, but their numbers are never small. The largest group of hyenas encountered by players so far even had more than 60 hyenas, which caused a lot of trouble to the player team, and nearly half of them died.

It took only a few team members to repel the hyena pack.

Fortunately, there was still one priest player in the team who was not dead, and most of the dead people were revived. Only one player was unlucky and died too early. By the time the hyena group was repelled, it had been more than five minutes and the body disappeared.

.

Bandit groups are as rare as dog-headed badger groups. Players have only encountered them once so far. Their number is slightly larger than that of dog-headed badger groups, with a total of 17 bandits.

Compared with the dog-headed badger, the offensive and defensive attributes of a single gangster are lower, but the humanoid monster definitely has more skills and professional matching. The gangsters occasionally cooperate with each other in battle, and their AI is obviously higher than that of the beast group.

There are a lot of them, so they are more difficult to deal with.

In addition, there is a big surprise, that is, although the experience players gain from fighting monsters in missions is still linked to the rules of the March 8th period, the drops are obtained normally.

In other words, if a player does the Sili Island strategy branch task during the March 8th period, there is no experience in killing monsters in the task. Only after completing the task can he get the experience rewarded by the task, but the drop rate of killing monsters is still quite high.

During the 18th period, it is similar to the situation in the dungeon where the whole team has [dungeon drops free of charge].

However, the enemy encounter rate in reconnaissance missions is quite low. Most of the player team's time is still spent on marching. The combat time is not long, and at first glance, the number of enemies is quite large, but when calculated per capita, it is quite small.

After all, branch missions are not dungeons. The most powerful badgers and gangsters currently known are elite monsters at best, and the drop rate and quality are just that. Players who are lucky enough to get good stuff can subsidize their families, but they want to

Making a fortune from this is completely a luxury.

Since the number of members of the beast herd and bandit group is uncertain, the difficulty of dealing with it also fluctuates. However, for the player team conducting reconnaissance missions, what they are afraid of is not the enemy whose combat power far exceeds theirs. Shinichi found that there were too many enemies to defeat.

, then just turn around and run away. It is also feasible to wait for the enemy to leave and then explore that area. It just wastes more time. The reconnaissance mission is only the most basic mission, and the difficulty is really not high.

What the player team is afraid of is the feeling that they can fight, but when they actually fight, the situation is deadlocked, and then they find that after more than five minutes, their dead teammates can no longer be revived. Even if they win in the end, the team will be reduced.

became an accomplished fact.

This is not the worst thing. The worst thing is that after dragging and dragging, you find that you can't beat it. At this time, it is very embarrassing. Needless to say, the dead teammates are definitely hopeless. If you forcefully escape, you will have to pay a certain amount of casualties.

If there are too few surviving players, it will be difficult to complete the subsequent reconnaissance mission. But if you do not forcefully leave, it will be even worse. The team may be wiped out, which will directly fail the mission.

As the reconnaissance mission progressed, players also discovered several hidden restrictions that were not mentioned in the mission description.

First of all, the player's corpse can only be resurrected by the player's teammates twice at most in a mission. Counting the original time, it is equivalent to three lives, so it is not feasible to rely on unlimited resurrections to play desperate or self-destruct tactics.

Secondly, the enemy will pursue a short distance after defeating the player, usually around a few hundred yards. It depends on the casualties of the beast herd or bandit group. The greater the casualties, the farther the pursuit distance will be. Wait until the beast herd or bandit group gives up the pursuit.

, they will also return to the player's corpse and guard it for a short period of time, usually about two minutes.

Two minutes may not seem like a long time, but if you can't bear it, the enemy will attack the player's body.

The herd will eat the player's corpse, which will additionally reduce the durability of the player's equipment. If the player's corpse is too severely damaged, he will not be able to be resurrected even if the player's corpse has not expired.

However, this depends on the specific situation. If there are not many remaining beasts but there are many player corpses, then the damage to some corpses may not be too serious. It will only shorten the existence time of the corpses to a certain extent, by how much.

It depends on the damage to the body.

Therefore, unless the player team has no other choice, they basically have to find a way to go back and lure the enemy away after escaping.

Fortunately, players usually don't die in one place. Before dying, they often take the initiative to escape and try to struggle. As a result, the corpses are often scattered, so there is still a high possibility of rescue. It is unlikely that all dead players can be revived.

, but there is still a chance to resurrect some dead players.

The bandits are humanoid monsters. They cannot eat corpses, but they can touch corpses. Players' equipment will not be touched, but the money or supplies they carry, such as medicine or food carried in their bags, will have a certain limit.

Chances are it will be taken away.

Moreover, if the player deposits money into the warehouse in advance, the probability of supplies being stolen will be greatly increased. If there are not many supplies, other types of items in the bag may even be stolen.

Therefore, some players suspect that if they do not bring money and empty their bags in advance, the gangsters will not gain anything, and they may even steal the equipment worn by the players.

After hearing this, Yun Xiaohan agreed. He felt that the possibility of this guess coming true was very high. Compared with other uncertain losses, it was much more cost-effective to have a small amount of money or supplies taken away.

To sum up, it can be seen that the death penalty of the reconnaissance mission is still relatively heavy and quite disgusting. When there is no certainty, it is a good choice for the player team to actively avoid the battle. In this case, the player's ability to quickly escape is very important.

It is particularly important, even more worthy of attention than combat effectiveness.

It can also be seen from this that the main purpose of the reconnaissance mission is reconnaissance, not combat. Compared with adventurous combat, a mission approach that mainly avoids combat and occasionally bullies weak enemies is a safer solution.

ps: Thank you Mr. Corleone for the Silver Alliance, thank you boss, I will update more this month, saying that the last Silver Alliance boss still owes a lot of updates, I will write more when I have time.

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