In fact, Yun Xiaohan made two big mistakes earlier. The first mistake was due to the distance limit of the chat room. When arranging the elite team to investigate, he did not let the investigation be too far away for fear of not being able to contact each other. In addition, see
With the city of Cagliari just around the corner, Yun Xiaohan was careless and asked the elite team to come back in advance and enter the city together.
Thinking about it now, it is completely possible to detect farther, which will give more reaction time. Even if a battle breaks out and some teams cannot come back, or some teams have no chance to enter the city, it is better than being in such a passive situation.
He still lacks experience. The online games he played before did not limit the contact distance at all. Yun Xiaohan thought too much and hoped to take good care of it, but it made things worse.
Another mistake was the terrain problem. The reconnaissance team was sent, and Yun Xiaohan also specifically told him to pay attention to the direction of the Port of Cagliari, but the question is, in which direction is the Port of Cagliari?
The player's map has not been opened and is shrouded in fog. Players have never been to the port of Cagliari before following the plot. They only followed Lina to land from the coast. Most players have not even entered the secret passage, let alone Cali.
The city of Ari.
This directly resulted in the five investigation teams conducting random investigations like headless chickens, and two teams running together.
No matter how strong the elite players are, they are still just players. They are all game nerds, not well-trained scouts!
Yun Xiaohan himself also made the mistake of taking it for granted. In the final analysis, the players lacked sufficient military literacy and no relevant game experience. In the past games, there was no need to go through such a long march, and those maps for large-scale team battles were better than those in "Decision".
》The campaign map is much smaller.
In reality, soldiers can step on the points carefully, but in the game, how many players will spend hours slowly stepping on the points? Many things are difficult to do even if you understand them.
Putting his annoyed mood aside for the time being, and seeing that the players had gathered together, Yun Xiaohan began to give further instructions.
It is difficult to make specific arrangements for large units. We can only give a direction. Only elite squads and a few tactical squads with special functions can make detailed adjustments.
The first thing Yun Xiaohan has to do is to find a few special tactics teams, and then stand in a relatively safe and independent position so that they can see each other. Only when they are close enough can they observe the effects and effects of their teammates' spellcasting.
Only when you hear the captain's call can relevant commands and tactics really come into play.
Yun Xiaohan had already organized these teams during the march. He numbered the five soil mage teams and the other six tactical teams, and then asked the captains of these teams to number the team members.
Number.
With numbers, it is possible to cast skills sequentially so that obstacle skills can cover the target range. Otherwise, the skills will be released in a swarm and will not be able to cover the desired position. They may also overlap and the effect will not be very good.
It worked.
After finding the tactical team, Yun Xiaohan arranged some shield combat teams on both sides of the tactical team. He did not let the shield combat team stand in front of the tactical team now because he was afraid that they would block the tactical team's view. This would have a spellcasting effect.
It's hard to guarantee that. Anyway, it's only a few steps away. If an enemy is about to rush over, it won't be too late to block it.
Yun Xiaohan didn't take care of the 10 elite teams, and left them all to the Necromancer Judgment. In fact, it was enough to use them freely. Their only responsibility was to quickly kill the cavalry that rushed into the group of players.
If the methods Yun Xiaohan prepared to deal with the charge of the cavalry group were effective, I believe there would not be too many fish that slipped through the net, and 10 elite squads could still quickly kill a few cavalry.
What made Yun Xiaohan breathe a sigh of relief was that, perhaps due to the difficulty of the battle, there were no challenge-level enemies in the enemy's cavalry group, only a very small number of championship-level cavalry, and almost all of them were elite-level cavalry.
, there is no such high proportion of high-level enemies in the battlefield.
As the lowest level of cavalry, the elite cavalry's fall resistance is far inferior to that of high-level cavalry, which gave Yun Xiaohan a little more confidence.
Time was very tight, and after barely making a few arrangements, some of the enemy cavalry at the front had already rushed to less than 100 yards away from the Empire player group.
Yun Xiaohan immediately put down what he was doing, began to silently calculate the distance and movement speed, and loudly shouted "Tufa Team 1" to prepare.
When the first part of the cavalry rushed to about 50 yards, Yun Xiaohan asked the Tufa Team 1 to start casting [Earth Wall Technique].
[Earth Wall Technique] is somewhat similar to [Ice Wall Technique], but the effect is much better. The difference in hardness and durability is three times.
In addition, in terms of duration, [Earth Wall Technique] is also much better than [Ice Wall Technique]. The former can last for 45 seconds, while the latter can only last for 15 seconds.
In terms of length, the former is also twice as long as the latter. [Earth Wall Technique] is 30 yards long, and [Ice Wall Technique] is only 15 yards long.
Only in terms of cooling time, [Ice Wall Technique] has an advantage, the former is 1 minute and 20 seconds, and the latter is 35 seconds.
"Group 1 of Earth Methods" is a combination of 4 Earth Methods and 2 Priests. Under the command of the team leader, they took turns placing 4 earth walls in order from 1 to 4. The first person placed it, and the second person placed it.
This way the earthen walls can be connected together.
The casting distance of the earth wall spell is 30 yards. The distance of 20 yards is enough for the earth magicians to place an earth wall. When the earth magic group 1 is finished, the earth magic group 2 will cast the second earth wall behind the first wall.
.
Before the second earth wall was put in place, the cavalry at the front had already hit the earth wall.
It's not that the cavalry didn't try to get around the earth walls, but because the four earth walls were quite long when connected, it was difficult to get around them. In addition, because they rushed too fast and the distance was short, it was too late to slow down after the earth walls were released, so
It hit him directly.
When a challenge-level baron hits an ice wall, his speed is only reduced by half and his health is reduced by 2%. When an elite-level cavalry, which is two levels lower than the challenge level, hits an earth wall, it is completely different.
As soon as it hit the earth wall, the cavalry fell off its horse. Not only did the cavalry lose 30% of its health, the horse also lost half of its health, and both the man and the horse were stunned for 3 seconds.
This is not the most troublesome thing, the most troublesome thing is the stampede that follows closely behind.
Although the cavalry in the rear has tried its best to avoid it, it will inevitably trample the fallen friendly troops. Each trample will reduce 20% of health.
After 3 seconds, the man and the horse recovered from the dizziness. The horse started to run back because it was seriously injured, while the man hurriedly stepped aside. This man and the horse had a great influence on the follow-up of the cavalry.
, because you need to avoid them. If you are hit if you can't avoid them, you will still lose blood, but the blood loss will not be as much as being trampled.