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Chapter 171 Battle for the Sardine Territory 12

In this way, we continued to block the attack until the third wall was broken. This time, the two walls in the middle were also broken. It seemed that this was not an accident, but a conscious behavior of the NPC.

At this time, the "Tufa 4 Group" had already laid out the last earth wall at a distance of 5 yards.

The reason why it is the last one is because the "Earth Wall Technique" of "Earth Magic Group 5" does not have [Earth Wall Technique]. What they have is [Trap Technique]. And the Earth Magic Group One Group's Earth Wall Technique takes more than 30 seconds to cool down.

It should be difficult to find a suitable opportunity to use it in this battle.

As soon as the third earth wall was breached, Yun Xiaohan began to direct the players to retreat collectively, but the retreat was not far, only about 15 yards.

At the same time, Tactical Group 2 and Group 3 also started taking action, but their [Shock Wave] was far less powerful than the effect of [Grease Technique].

After [Shock Wave] is emitted, it can not only cause considerable damage, but also push enemies within a 15-yard radius away from the center of the circle. Although there is no deceleration effect and the knockdown rate is not high, the success rate is high and it is difficult to be defeated.

resistance.

A total of 9 mage players in 2 groups took action in three rounds, which still had an excellent blocking effect on the enemy.

At this time, the 22 cavalrymen who were walking on the outside also ran to the outside of the fourth earth wall. Although they took a long detour, they were not focused on fire or slowed down, so they ran ahead.

These 22 cavalrymen were the task of the elite group. My main body and Blood Sacrifice each took 3 groups of people, and they went up separately, while Judgment of the Dead stayed behind with the remaining 4 groups.

Yixiaozui and Fuyi Naoyinshi did not join the elite group. It is not because their combat power or operational skills are not good, but because they are a fire mage and a dark mage. They both have quite a lot of range skills and serve as the main force of group output.

, attacking large enemy forces can bring out their value more.

When the enemy cavalry rushed to the fourth earth wall, more than 1/3 of the cavalry had been lost. Of course, this loss included falling from the horse. It does not mean that more than 200 cavalry were dead. It is estimated that only 100 cavalry were actually dead.

Come on. If half of the cavalry were killed in such a short period of time, the enemy would have collapsed long ago.

Yun Xiaohan is already quite satisfied with this number.

After the cavalry broke through the fourth earth wall, all the Imperial players had retreated to their positions. The fourth and fifth tactical groups finally took action. The skills of these two groups were not as unified as those of the previous groups.

However, although the visual effects are not so neat and conspicuous, and a few enemies will inevitably be missed, this does not mean that the skills of these two groups are weak. On the contrary, they are all very powerful group control skills.

But just because of its power, skills are relatively rare. It is difficult to find several players with the same skills, and it cannot be used in an organized manner like [Earth Wall Technique].

However, the effects of these skills are very obvious. Although the ranges are different, the probability of falling from the horse is very high. Very few cavalry can carry it over. The actual effect is not inferior to the earth wall technique, and is even better.

Unfortunately, the disordered use of skills still severely limits the attack range of this round of skills. The ranges of several skills overlap to a large extent, which is far from reaching the theoretical upper limit of skill effects.

However, this round of strikes still knocked down nearly 60 cavalrymen, which was already the highest number among the several rounds of strikes.

When the enemy cavalry rushed to the player group about 12 yards away, the last group of earth mages took action.

Among this group of 6 players, there are 5 earth mages, and the remaining one is a supporting priest profession. These 5 earth mages all have [Trap Technique].

This skill can create a pit with a radius of 10 yards. After the target falls into the pit, it will quickly slide to the bottom of the pit. This creates excellent output conditions for oneself. If there are too many enemies trapped, the enemies trapped at the bottom of the pit will be trapped.

It will also enter a long-term freeze state and receive continuous damage. However, on the other hand, the damage suffered by the enemy underneath will be reduced a lot because there are other people blocking the front.

Moreover, [Trap Technique] can be thrown directly at the enemy's feet, and the duration is 10 seconds, which is very long compared to the skill effect.

However, [Trap Technique] also has many shortcomings. First of all, the casting time is too long, which takes 3 seconds, and after 1 and a half seconds, there will be obvious signs of sinking on the ground. As long as you are not blind, you will react immediately and perform

avoid.

Secondly, this skill is just a soft control. As long as you are not trapped at the bottom of the pit, you can escape from the pit using spatial displacement and long jump skills.

The last and most troublesome thing is that the range of this skill is relatively short, only 15 yards. Such a short distance means that the enemy is already quite close to the caster.

This is also the reason why Yun Xiaohan left the "trap group" at the end.

However, there are disadvantages and advantages. The closer you are, the more accurate the placement. The five traps are in a semi-arc shape and perfectly protect the players in the middle. The NPC cavalry is not a player after all, so it cannot do anything effective against the trap technique.

In response, one by one lined up and rolled into the pit.

The effect of the pit is really great. All the cavalry who fell into the pit fell off their horses without exception. A large number of cavalry and horses were crowded together, unable to move. The range output of the players was really not very good.

In 10 seconds, nearly 150 more cavalrymen were killed. Including the cavalrymen who fell off their horses before, there were only less than a hundred cavalrymen still on their horses.

At this time, Yun Xiaohan had already commanded the formation of the shield battle, preparing for the final foot-mounted melee combat, but at this time something unexpected happened to the players of the three camps.

Before the traps completely disappeared, some cavalry began to turn back and flee. When all the traps disappeared, there were no more cavalrymen who continued to rush up. They all turned their horses and fled back.

Only then did Yun Xiaohan realize that the cavalry were only NPCs after all, not players. After nearly 70% casualties, the morale of these cavalry had completely collapsed. In fact, if the total strength of the coalition forces had not prevailed, the cavalry would have been considered an elite unit.

, when the casualties exceed half, they should be defeated.

To be able to persist until now, they have already performed exceptionally well with no way out.

As soon as the enemy cavalry group collapsed, the Imperial players immediately felt relieved and felt much lighter.

But Yun Xiaohan did not relax. As an experienced commander, his reaction and overall view were much better. The situation at this time did not completely improve because of the delay of the cavalry group, the NPC infantry of the coalition forces, and the players.

The troops were already approaching a dangerous distance.


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