Chapter 235 Changes brought about by the guild station
Among the Lingqiong Pavilion players that the uneducated master knew, there were four players who were poached by other guilds before the battle and were wavered. However, after the Sardinian battle was over, they completely changed their minds and chose to stay.
In the Lingqiong Pavilion.
This was not only because of the actual benefits that could be obtained, but also because he was shocked by Yun Xiaohan's outstanding command performance in the battle.
Later, they all tried command during their own campaign progress. Only with personal experience could they make comparisons, better understand the difficulty, and better understand their own command ability level.
Those who feel that they have no commanding talent feel that they have to listen to others' orders anyway, so it is better to follow Yun Xiaohan to get more benefits. And those who feel that they are very talented want to follow Yun Xiaohan to see more and learn more.
In this mentality, after the Battle of Sardinia, although Lingqiong Pavilion suffered a large-scale poaching, only a few players chose to leave.
If the success of the battle only stabilized people's hearts, then the acquisition of the first guild station in the game gave all Lingqiong Pavilion members another shot in the arm.
Although most players are not yet able to obtain direct benefits from the territory, the convenience that territory construction can bring is obvious. The members of Lingqiong Pavilion are all high-end players and will check the relevant information of the territory themselves, even if they have not checked it.
There are also Yun Xiaohan, managers and many guild players who spontaneously popularize a lot of knowledge about the territory.
In addition, Yun Xiaohan's massive financial investment in the territory and the establishment of many business relationships in the territory. His actions and contributions were all seen and remembered by the members of Lingqiong Pavilion.
You must know that any development of the guild station is closely related to the interests of all guild members.
First of all, after the various collection buildings are constructed, players can go to work in these buildings and use these buildings to greatly improve the collection efficiency. After the completion, they only need to turn in half of the collection harvest.
In the gathering area provided by the territory, the resources that can be collected are denser and of higher quality. It is much easier to collect in the wild based on luck than when players need to search around.
Gathering is not only something that merchant players can do, but also players of all professions. All they need to do is learn the relevant skills. Of course, there will definitely not be too few relevant skill slots that need to be consumed.
For example, in mining, in addition to learning mining, you also need to learn a series of skills such as vein identification, ore refining, and earth digging skills. Therefore, an ordinary player usually only learns one type of collection skills or production skills. Only relatively professional life skills
Only players will learn multiple categories of collection or production skills.
Players' skill slots are limited, and spending too many slots to learn life-related skills will obviously affect personal combat effectiveness.
Secondly, after the commercial building is built, players can go to the store to buy potions, food, furniture and other products, or perform enchanting, repair, inlay, transformation and other services. They only need to temporarily store the equipment in the store, and the store owner can
After processing, the ownership of the items will not change, and players can freely retrieve them after the storage time is over or the service is completed.
The tax rate in guild towns is much lower than that in NPC cities, and the prices of goods and services are naturally lowered. Players no longer have to bother to shout out and find merchants to trade face to face, and can choose their favorite products at any time.
Thirdly, many service buildings in the territory, such as hotels, churches, etc., can provide players with many paid services, and the fees are lower than in NPC cities.
Finally, there are trade routes. Only players from the resident guild and NPCs who have established trade relationships can run the trade routes in the territory. This kind of exclusive trade route brings players more business benefits than trade that most players can run.
The route is much larger.
Moreover, after establishing trade relations, many of the territories of Sardinia that were previously inaccessible can now be escaped. This is a great boon for merchant players. Although running merchants is troublesome, time-consuming and very challenging, it is also very challenging.
The player's intelligence level, but the profit level is also the highest.
If there is anything unacceptable, it is that the skill system of business skills is too large and requires too many skill slots to be consumed, making it unsuitable for combat players to learn.
For example, just negotiating prices requires learning multiple skills: accounting, eloquence, bargaining, etc. Various conventional commodities also have corresponding trading skills, such as barley trading, fruit trading, cotton trading, etc. These skills determine
The number of regular goods that players can purchase at one time. If these skill levels are too low, only a small amount of goods can be purchased within one goods refresh time, making it difficult for business players to make money.
Of course, it is still early in the game. Players' ships are very small, and the cargo hold is naturally not large. A small amount of goods is enough to fill the cargo hold, and it is often much more than that. However, for some goods with particularly high profit margins and low local production,
Therefore, trading skills are very important.
Buying and selling skills is not the most troublesome thing, but language skills are even more troublesome. NPC languages in different regions are different. If you don't understand the language, you won't be able to trade. All merchant players often need to learn language skills.
But fortunately, "Decision" still provides certain conveniences. Commodity trading skills and language skills can be shared by the team. That is to say, as long as one player in the team has such skills, other players in the team can enjoy them.
The effect of this skill is only weakened. For example, the trading skill provided is level 5, and other players can only enjoy the effect of level 3.
In addition, some personal skills cannot be shared, such as price negotiation skills.
Therefore, it often happens that multiple businessmen form a team to run business, or a professional businessman leads a professional combat player to run business.
In fact, in the middle and late stages of the game, it is normal for those very powerful super merchants to sell merchant positions. After all, merchant merchants make the most money, but it is very time-consuming. Now there are only 3 highly profitable trade routes.
It can't be done in 4 hours, and it will take even longer in the future.
It can be said that the trade route developed by Yun Xiaohan for the territory using his personal connections is the greatest advantage of Ajaccio Village, and it is also the link that brings the greatest benefits to the guild members.
The uneducated master was also taken to the business once by the merchant players in the club. It only took him 3 hours to earn 6 gold commercial coins. It was still during the March 8th period. Unfortunately, it was a commercial currency, not a daily currency. Even if he found it,
Players can exchange it at a ratio of 15:1 and only get 40 silver.
But the uneducated master considered that he had learned an [accounting] skill, the ship was not big, and it was a time period with 0 drop rate and 0 experience like the March 8th period, so the 40 silver was completely extra income. When he thought about it, he realized that 40