It was precisely by leveraging the guild's trade advantage that just two days after Yun Xiaohan acquired the territory, Lingqiong Pavilion had recruited more than 40 merchant players above the first line in Snowman City, including 4 in the top 20 levels.
Because merchant players gain experience based on trade profits, gathering resources, and producing products, a high level often represents their strong profitability, which is a better indicator of their strength than the level of combat professional players.
The most intuitive manifestation of the change in people's hearts is: since acquiring the territory, no player in Lingqiong Pavilion has chosen to withdraw from the membership, and the number of daily membership applications has increased by more than 5-10 times, which has caused Yun Xiaohan and several people in charge of recruitment.
The management is spoiled for choice.
The total number of people in Lingqiong Pavilion is now 858, including 63 merchant players.
It can be seen from this that what can truly unite the hearts of the guild is never false and empty words, nor is it an idealized future outlook, but real benefits.
Players are all living people, neither mentally retarded nor marionettes. They have their own interests and personal goals. Only when basic interests are met can friendship among guild members be achieved.
Just like in reality, if you don't have enough food to eat, don't have warm clothes, and have to sleep on the street, if you still want to fall in love, it's totally a waste of time.
The current situation between Lingqiongge members and the guild is like a couple. They have been in love for a few months and they were already feeling pretty good. Then the woman suddenly discovers that the man has opened a big factory and is spending a lot of money to buy equipment, build villas, and earn a lot of money.
With big money and a comfortable life just around the corner, the woman's little thoughts are gone, leaving only the thoughts of getting along well with the man and preparing to get married.
Some members who were a little restless due to other temptations suddenly calmed down, while other players who were already satisfied with Lingqiong Pavilion began to have a preliminary sense of belonging to the guild, and the uneducated master was
One of the latter.
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Because Yun Xiaohan's personal plot route has undergone tremendous changes, and it is quite different from the plots of other Snowman City players, but after all, an online game cannot completely revolve around one player, even if Yun Xiaohan's relationship with Mei
The area around Dilihai already has a high proportion of influence on the plot trend, but the plot tasks of other players still affect the plot trend to a certain extent, so a little explanation is still needed.
The time goes back to two days ago, that is, January 4th.
The uneducated Master received a plot mission after he went online. What he received was a regular plot mission, and he needed to meet the Lord of Xueman City, not Liya.
Although the targets are different, the content of the mission is the same. They are to intercept and kill the envoys sent by the Merchant Alliance to the Austrian Law Council. However, Yun Xiaohan can make suggestions and change Liya's response strategy. The uneducated master can only
I accepted the mission and completed it, and there were no different choices at all.
Each person has three chances for this plot mission. Until the mission is successful, players can choose two approaches.
One is a naval battle and the other is a land battle.
The naval battle is to conduct a sea interception in the Cassirer Strait between the Merchant Alliance and the Offa Council. Players can buy large ships and hire sailors with high combat effectiveness.
In fact, naval battles are mainly about fighting for money. The side with the larger ship and more people is more likely to win. It doesn't even need to kill people, just sink the opponent's ship. This method is mainly for businessmen, navy and individuals with weak PK ability.
To assist career preparation.
The land battle is to wait for the envoy to pass through the Cassirer Strait and land on the territory of the Austrian Parliament before intercepting it. This is a pure player battle, which is very economical, but it cannot be completed if the personal PK ability is relatively weak.
Of the two interception methods, you can only choose one at each opportunity. Once you fail, you need to start over. You cannot conduct a naval battle and then a land battle in the same interception.
If you succeed once out of three chances, the plot mission will be considered successful. If you fail all three chances, the plot mission will be failed.
This plot mission is carried out by three camps at the same time. The Central Empire, the Business Alliance, and the Austrian Law Council each have one player. Then the players are randomly matched according to their level, title, occupation and the completion of the previous plot, and then enter an independent plot space to complete.
Tasks, generally speaking, players of the same level and the same profession are more likely to be matched together. (When one camp has no suitable players to participate in the match, the system will add an NPC with high AI and close strength to the player to participate in the match)
When players from the empire intercept the envoy, the system will teleport them to a closer location based on the player's land and sea selection, and provide the envoy's action route.
The Merchant Alliance side has a harder time, and needs to protect the envoys all the way after they leave the territory of the Business Alliance. The envoys have no attack power, but their blood defense is very high. Even if they stand there and let the players attack, it will take a long time to kill them.
.
After being attacked, the envoy will not fight back, but it will not stop either. It will only speed up slightly and continue to move forward according to the route.
The envoy's ship is designated by the system, while merchant alliance players use their own ships. If the player does not have a ship, he or she needs to buy a ship.
The envoy's ship is a reinforced sloop. It costs 1.5 gold to buy it directly with daily currency, but it costs 7.5 gold commercial currency to buy it with commercial currency. According to the exchange rate of commercial currency and daily currency at 15:1,
It actually only costs 50 silver.
The sloop Kirk can already be regarded as a mid-range among small ships. The speed of the ship is not low, the durability is high, and it can also carry 15 sailors. However, the sailors on the envoy ship are the most rubbish kind of sailors. There should have been
The two lowest-level magic cannons are also gone, but accordingly, the ship's speed and ship durability have been improved to a certain extent.
Because the envoys and their ships are thick-skinned, it is difficult to kill them by force. When the empire players attack the envoys, the merchant alliance players will not just watch, they will definitely attack the empire players, and they will not be able to survive just a beating.
If you fight back, the empire player will die first before the envoy loses much health, so the empire player needs to eliminate interference from other camp players before they can deal with the envoy.
The Austrian Law Council is responsible for responding to the envoys, but until the envoys or merchant alliance players are attacked by imperial players, they cannot actively move towards the envoys. Only after the interception has occurred, will they receive a system prompt and know the envoy's movement path.
, can move and meet the envoys.
Therefore, although it is a 2-on-1 situation, Empire players still have the opportunity to use the time difference to engage in one-on-one combat.