Among the three camps, the mission of the Empire is the most difficult. Although you only need to kill the envoy to complete the mission, in theory, there is no need to kill players from other camps, but this is almost impossible to do. In most cases, you need to face it first.
Players from the other two camps, because even if the Empire players can kill the Merchant Alliance players, it will be difficult to quickly kill the envoys before the players from the Arcane Council arrive.
If the empire players are not strong, a protracted battle with merchant alliance players may even require 1V2, and the mission will basically fail.
The difficulty of the merchant alliance is medium. Players cannot leave the envoy too far, and the envoy and the player cannot die, otherwise the plot mission will fail.
The Austrian Law Council side has the lowest difficulty. The player's plot mission officially starts after the envoy is intercepted. As long as the envoy and himself are not dead, the plot mission can be completed. Moreover, there is a cannon fodder from the Merchant Alliance in front of him to help him with the mission. If you are lucky, you can directly
Lie down and win.
Even if the Merchant Alliance players cannot defeat the Empire's interceptors alone, they can arrive as soon as possible to cooperate with them and engage in 2V1, so the mission is easy to complete. The survival of the Merchant Alliance players has no direct relationship with the success or failure of his mission.
This difficulty setting is obviously set for the gains and losses of the three camps after the plot in Sardinia.
In the first server, the Empire made the most profit, so the story missions were also the most difficult.
Although the Merchant Alliance failed in the battle for Sardinia, it did not lose any other territory, and the difficulty of the plot missions was medium.
Not only did the Austrian Parliament fail in the fight for Sardinia, but they also lost the island of Siri. They suffered the biggest loss and had the lowest plot mission difficulty.
After accepting the mission, the uneducated master needs to choose the method of interception, that is, by land or by sea.
He does have a ship. He bought it for business. It is also a single-masted Kirk ship, but his ship is not the envoy's modified ship. There are two magic cannons, but if he wants to use
If so, you still need to buy gray magic crystal. (Warcraft Space will not be opened until January 6)
Because it had not been modified, his ship's speed was definitely not as fast as that of the envoy, so it would be difficult to catch up. It would be almost impossible to catch it at sea. He would have to change to a better ship.
However, the next-level ship requires 1 gold and 90 silver. The uneducated master's personal financial situation is still quite difficult. He has spent a lot of money to acquire skills, and he simply cannot afford so much money at the moment.
And even if he can buy a ship, he still needs to hire some sailors with strong combat effectiveness, recruitment costs, maintenance costs, magic crystal costs, ship money, and maybe the cost of repairing the ship afterwards. This investment is too big, and there is no
The civilized master gave up the option of naval battle without hesitation.
After choosing land, the uneducated master entered an independent plot space and was teleported to the territory of the Austrian Law Council.
He opened the big map, found the envoy's movement route and the current location of the envoy, and then started to move there. The distance was still quite far, and there were some NPC enemies blocking the way. Of course, players from the other two camps also needed to solve the obstacles when moving forward.
enemy.
This is actually a test of the player's route selection and combat effectiveness. If the empire player advances too slowly, the envoy may not be able to see it.
But in general, players from the empire can cut in diagonally, while the Merchant Alliance can only move at the pace of the envoys in order to protect them. The envoys are definitely not as fast as the players, so it is better to intercept the envoys halfway.
Easy.
The uneducated Master's [Magic Trap Transformation] is of little use in situations like this where one needs to travel at high speed, but his level is there after all, and although the efficiency is slightly lower, the advancement speed is still above the average.
After half an hour, the uneducated master finally arrived near the moving route.
He opened the map again and found that he was already in front and was relatively close to the envoy. It was estimated that it would only be less than 3 minutes away.
The uneducated master did not rush over. In order to speed up, he had already used some skills with long CD time, so he had to wait for those skills to CD before he would intercept. From now on, he would not encounter anyone blocking the road again.
The NPC only uses some skills with relatively short CDs. In addition, he also needs to lay traps in advance along the envoy's movement route.
He continued to walk forward. When the skill CD was almost the same and he laid all the traps, he began to stay where he was and wait for the envoy to arrive.
The uneducated master laid a total of 5 traps, including 3 magic traps and 2 conventional traps.
The power of the two conventional traps is relatively average, and the triggering range is only 3*3 yards. One is a trap, which can make the enemy hang up in place within 1.5 seconds, unable to move, and the perspective will be reversed. The other is caused by
A small amount of physical damage.
These two trap skills are skills that hunters or professional hunter players can learn from skill instructors. However, the total upper limit of 5 traps and the expansion of the triggering range of a single trap from 1*1 yards to 3*3 yards indicate that
The uneducated master learned several passive trap strengthening skills.
Two of the three magic traps are area magic, with a relatively large range. The remaining one is a single-body entanglement trap that lasts for 4 seconds. The entanglement effect can only prevent the enemy from moving, and the opponent's spellcasting and physical attacks will not be able to move.
Unrestricted. In addition, thanks to the function of [Magic Trap], single magic traps are within a 5*5 yard range.
After a while, two figures caught the eye of the uneducated Master, one was an envoy and the other was a player from the Merchant Alliance.
The moment he saw the merchant alliance players, the uneducated master's heart tightened. A female character was holding a light green long bow. The very feminine ID of "Danyue Sadness" was also very familiar. (The occupation cannot be passed directly.
You can see it through observation, but you can enter the game ID to query in the ranking system. Those with too low rankings cannot be found.)
The next moment, he remembered where he had seen this ID. It was a player ranked ninth in the hunter profession ranking list.
However, this ID is not famous because of its ranking, but because this guy is a shemale player. He is obviously a big guy who picks his feet, but he especially likes to play female characters. Not only did he spend more than 10 hours polishing and polishing people, he also went out of his way to
Use the voice-changing software included with the game to speak into a female voice.
But Danyue Sadness is not trying to deceive people. He has a very high level of gaming and does not need to lie. Moreover, whenever a player asks him, he will secretly answer his true gender.
He used to play other online games and buy women's fashions wherever the official ones came out. He spent a lot of real money on this, so it was obvious that he was not short of money. It was his personal bad taste to pretend to be a woman.
For this reason, in the third week after the server of "Decision" was launched, he was exposed on the forum. Because he was in the same profession as himself, the uneducated master also paid attention to him and read the leaking post, so he had a very good impression.
deep.
PS: After a busy day at work during the day, I didn’t get home until after 6 o’clock in the evening. There is still another chapter in the evening.