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Chapter 352: Psychological hints in the dungeon guide (semi-theoretical)

After touching the corpse, Yun Xiaohan went to explore the lower road and found that the road to the fourth level was blocked by an invisible wall and could not be passed, so he returned to the third level BOSS and exited.

The calculation of dungeon clearance efficiency ends after killing the BOSS. Subsequent corpse touching and path exploration will not affect the player's efficiency calculation.

After killing the giant bear, a blue light door will appear next to the giant bear's body. Players only need to enter this door to exit the instance. The system will automatically save the progress, and one challenge opportunity will be consumed.

The light door also appeared after the bosses in the first and second levels were killed, but Yun Xiaohan and the others did not enter.

In fact, as long as anyone enters the light door, the progress can be saved. If several people enter the door, the progress belongs to the leader. You can also temporarily change the team leader; if only one person enters the door, the progress belongs to the person who entered the door, and the progress belongs to the other people who enter.

Not entering the door does not affect the progress saved.

The next time you form a team to enter the dungeon, it will not necessarily be the same 6 people. As long as everyone in the progress team is the leader, anyone in the team can read the last progress. Although such rules ensure the flexibility of staffing when conquering the dungeon,

However, it is inevitable that there will be situations where people try to cheat or deceive the progress.

The six people exited the dungeon space. After coming out, Yun Xiaohan unblocked the team's information. The dungeon space is not an independent battle space and does not prohibit players from communicating. However, the captain can forcefully close all team members' external communications and only retain internal communications. Yun Xiaohan

Han had previously blocked external communications as soon as he entered the den because he was afraid that the team members would be distracted.

Although this is a bit unkind, Yun Xiaohan hopes to develop this dungeon strategy habit in Ling Qiong Pavilion. This habit can ensure the concentration of the team members and also make Ling Qiong Pavilion players look more attractive.

Professional, thus improving your quality.

Some are pretending for the sake of pretending, while some are pretending to be truly useful.

Just imagine, if 4 Ling Qiong Pavilion players form a team to play the dungeon, form 2 wildlings, and enter the dungeon, the Ling Qiong Pavilion captain will immediately shut down external communications.

Then the savages didn't understand. As soon as the members of Lingqiong Pavilion explained that all the members of their guild were doing this, they immediately became more aggressive. The two savages immediately realized that this team was different from the previous teams. They had to

The more professional they are, their actions will tend to be more rigorous when conquering dungeons, and they will not be too reckless.

This is because most players still want to lose face, and people will subconsciously compare themselves with others. If they feel that their teammates are more professional than themselves, they will subconsciously move closer to them so as not to embarrass themselves.

This is actually a psychological suggestion method. It seems very simple, but it can make the team members who conquer the dungeon become more serious and no longer regard the dungeon raiding as a hip-hop game trip.

There are many other methods of psychological suggestion, and their effect is far greater than imagined, because many times you have no better means to ask the team members not to go around, to ask them to be serious and to fight hard. If you force the order, it will make the other party angry.

Disgust, and psychological suggestion can play a subtle role.

For example, in a wild team, the members often commit suicide in various ways. They deliberately show off when running away. They are obviously not the ones who want to be the first to attack monsters. They should control hatred but not control hatred. They insist on showing off their skills and playing solo P, etc.

wait.

But put these people into a team with a high level of performance, such as a team with a strong record, or a team that has issued a complete set of rules before entering, and most of them will immediately become good babies.

, he will do whatever he is asked to do, and will not go beyond it at all.

The reason for this is that one is discipline and the other is teamwork. Humans are social animals. Normal people have the most basic social needs. Except for a few freaks or psychopaths, most players will not want to be part of a team.

of aliens.

The same is true for the method of psychological suggestion. As long as they feel that other people in the team are different from themselves and feel that they are at a higher level than themselves, they will move closer and change. This proactive attitude is better than

It is much more effective for the dungeon commander to continuously command and adjust the details of a certain action when conquering the dungeon.

Therefore, Yun Xiaohan specifically wrote this practice in the guild rules, and he himself repeatedly ordered all members to do this in the guild.

In addition to blocking external communications, Yun Xiaohan also wrote several other methods to improve his performance, such as at least one minute of pre-battle preparation before fighting a difficult BOSS, or self-introduction or discipline instructions before the start of the instance.

These methods themselves will help to a certain extent in dungeon strategy, but the greater use is still to provide psychological hints.

However, these other methods, due to reasons such as ability or psychological condition, Yun Xiaohan will not make mandatory requirements. It is entirely up to the players' volition. In addition, Yun Xiaohan will not explain the reasons for doing so in the announcement.

Categories are not even mentioned.

On the one hand, Yun Xiaohan is hiding his own secrets and is unwilling to teach these precious skills to others.

On the other hand, if the users themselves just regard these actions as ordinary rules, it is okay for the players to be subtly influenced by it, but if it is replaced by deliberate psychological suggestion techniques, not many people will agree with it subjectively, let alone use it.

In my case, this will only make most players have a rebellious mentality.

To put it simply, you can only do it but not say it.

Naturally, these psychological methods cannot be the handiwork of Yun Xiaohan. After all, he is not the kind of old pervert who likes to ponder the psychology of players when he has nothing to do. They are all lessons learned from his master.

As soon as the shield was turned on, Yun Xiaohan was flooded with secret messages. He either asked how difficult the world copy was, or asked for help.

It's still possible to answer questions or introduce the situation, but it's really impossible to lead a team. Yun Xiaohan can't even bring players from Lingqiong Pavilion. The restriction of only being able to challenge the world instance once a day is really too big.

.

After answering a few words, Yun Xiaohan opened the world dungeon interface and checked the clearance efficiency score. The complete dungeon efficiency score is based on the players, while the level efficiency score is based on the team. The efficiency of the three levels is 62 points respectively.

, 66 points, 71 points.

Because they are the only team that has passed levels 1-3 of the world dungeon, without comparison, Yun Xiaohan doesn't know whether the score is high or low.

Just when Yun Xiaohan was about to go to bed, he received a secret message from Sunset Gaoxuan, "Old Yun, our transfer mission has been completed. There are 356 of us in total, and we are all ready to come. Can we teleport here?

Will you reimburse the transmission fee?"

PS: There are very few people who have experience in battlefield command, but there should be more in dungeons. The theories in this book are all of practical value, because these theories were originally explored by me in practice and have applications in psychology.

This is even more true. To be honest, I have never seen a more "perverted" online RPG player than me.


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