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Chapter 587 Mannheim Battle Plot Guidance Mission 1

Anti-theft chapter, will be revised later

1. Esterre Empire (Central Empire)

As the country with the largest land area on the Yare continent, it only has a relatively narrow outlet to the sea in the southwest of the country.

The most populous of the seven countries, the royal family is human, and the main races are mixed (the continent has evolved over hundreds of years, and most races have merged with each other. The Central Empire is the country with the highest degree of integration. This minority race can also be selected in countries with non-main races.

, but the number of racial tasks you can receive will be greatly reduced, and you may not be able to transfer to some racial-specific professions).

It has a strong economy due to its location in the center of the continent, but it borders five of the other six countries.

The star rating of the pros and cons of primary occupations (five-star system): four and a half stars for warriors, four and a half stars for knights, three stars for thieves, three stars for mage, three stars for archers, three stars for priests, one star for navy, and four stars for business.

(The pros and cons of professions in each country will affect the camp and career mission rewards. For example, mission rewards can choose more types of skills and are rarer. You can also get the same skills in other countries, but you may have to fight or complete more difficult missions by yourself. Simple

That is to say, countries with occupational advantages are more likely to form primary occupations, while disadvantaged countries need to put in more effort, but they can all be obtained except for a few country-specific skills).

The Estrei Empire does not have national-specific primary professions, but except for naval professions, it has all primary professions, and they are all above the passing line.

2. Gard Empire (Northern Empire)

A large country located in the north of the Estrela Empire, it has a relatively cold climate and has a long coastline in the northwest, but there are few ice-free ports. It borders the Central Empire, the Commercial Alliance, and the tribes.

It has the second largest population, the main race is orcs, and the second largest land area.

Five stars for the warrior type, three and a half stars for the knight type, three and a half stars for the thief type, one star for the mage type, two stars for the archer type, two and a half stars for the priest type, one and a half stars for the naval type, and two and a half stars for the commercial type. The magician system of the Gard Empire is very weak and cannot be used

Change to some mage professions.

National characteristic primary occupation: Berserker.

3.Silfa Business Alliance (Business Alliance)

Located directly west of El Terre, trade is extremely developed. Half of the land is a peninsula extending from the mainland to the ocean. It borders the Central Empire and the Northern Empire. It has the largest number of ports among the seven countries and the largest fleet, but there is basically no domestic production.

horse.

The third largest population, the main races are humans and goblins, and the fourth largest land area.

Two stars for the warrior type, half star for the knight type, five stars for the thief type, two stars for the mage type, three stars for the archer type, one star for the priest type, five stars for the naval type, and five stars for the commercial type. The country with the most partiality among the Seven Kingdoms can only change professions to the extreme.

The individual knight professions and warrior mage profession systems are also incomplete.

Featured primary occupations: mercenaries, privateering merchants, and owning a variety of national characteristic ships.

4. Kaleo Parliament (Offa Parliament)

Located in the southwest of the continent, the country is founded on magic and has the strongest magic power. It is rich in arcane items and has a developed economy.

One is located in the west and the other is in the southwest with the Commercial Alliance, but it is separated by the Medili Sea and does not border on it. It borders on the Central Empire and the Elf Kingdom.

It has the fifth largest population, the main race is human, but the number of elves also has a certain size, and the sixth largest land area.

Two and a half stars for the warrior type, one and a half stars for the knight type, three and a half stars for the thief type, five stars for the mage type, three stars for the archer type, one and a half stars for the priest type, four stars for the naval type, and three and a half stars for the business type.

Featured primary profession: Arcanist.

5. Kingdom of Ys (Kingdom of Elf)

It is a country located in the southeastern part of the continent and two-thirds of its land area is forest.

It has the sixth largest population, the main race is elves, and the fifth largest land area.

Despite having an extremely long coastline and abundant timber resources, due to the character of the elves, they do not pay much attention to the sea and trade. However, due to geographical conditions and racial advantages, the navy still ranks third among the Seven Kingdoms, with the Central Empire, the Austrian Empire and the Central Empire.

The French Assembly, bordering the Ecclesiastical Kingdom.

Two and a half stars for the warrior type, two and a half stars for the knight type, half a star for the thief type, four stars for the mage type, five stars for the archer type, three and a half stars for the priest type, three and a half stars for the navy type, and two stars for the business type.

Featured primary profession: Druid.

6.Leo Theocracy (The Kingdom of Leo)

Located in the eastern part of the mainland, half of the country's land area is covered by mountains and hills. The country's topography is a basin. Except for the sea in the east, the other three sides are surrounded by mountains.

Although it shares a long border with the Central Empire, the entire border is actually within the continent's largest mountain range, the Warcraft Mountains.

Small-scale adventurers and caravans can still try their luck, but armies are difficult to overcome and cannot guarantee logistics. In fact, there has never been a large-scale war between the religious kingdom and the central empire. In addition, there are only a few battles with the elven kingdom and tribes.

The two famous dangerous passes are connected and the geographical location is excellent.

The fourth largest population (although there are many mountains and hills, the basin has extremely high grain yields, excellent climate, almost no disaster years, and extremely rich mineral resources). The main ethnic groups are dwarves and humans. Although the land area is the smallest, it is the same as the fifth largest country.

The difference between six and six is ​​not big.

As a ***** country, the next head of state, the Pope, is basically designated by the previous Pope. The successor must be a minor female (humans are 18 years old and dwarves are 40 years old, so most of the time the Pope

They are all dwarves, and only a few of the cult kings are humans.

Four stars for the warrior class, three stars for the knight class, two stars for the thief class, one and a half stars for the mage class, two and a half stars for the archer class, five stars for the priest class, two and a half stars for the navy class, and three stars for the business class. The characteristic primary occupation: pious knight.

7. Zia Khanate (Khanate)

Located in the northeast of the mainland, most of the main land is grassland. It is the only landlocked country among the seven countries. Since there is no threat from sea routes, the tribe is the country with the fewest neighbors in the true sense, bordering only the northern empire and the religious kingdom.

Although the seven countries have the smallest population and the worst economy, basically all the people are soldiers. The main ethnic groups are orcs and humans. The country has the fifth largest land area. The political system is a tribal federation system. The left and right kings take turns to govern (the left king is an orc, and the right king is a human).

Three and a half stars for the warrior type, five stars for the knight type, four stars for the thief type, half a star for the mage type, four stars for the archer type, two stars for the priest type, none for the navy type, and one star for the commercial type. Featured primary occupation: Ranger.

Most of the above camp content was obtained by Ding Sa himself by checking various game information and backgrounds. The camp introductions on the official website only have a simple and crude sentence and star reviews.

In fact, the choice of camp was the first choice that Ding Sa made up his mind, which was the Central Empire. He chose the Central Empire not only because of the 4 and a half-star advantage of the warrior profession and the fact that humans are the main body, but more importantly because some of the conditions of the Central Empire itself can be passed.

Use some small propaganda measures to increase the camp's population base and expand the camp's advantage.

Most of the above camp content was obtained by Ding Sa himself by checking various game information and backgrounds. The camp introductions on the official website only have a simple and crude sentence and star reviews.

In fact, the choice of camp was the first choice that Ding Sa made up his mind, which was the Central Empire. He chose the Central Empire not only because of the 4 and a half-star advantage of the warrior profession and the fact that humans are the main body, but more importantly because some of the conditions of the Central Empire itself can be passed.

Use some small publicity moves to increase the camp's population base and expand the camp's advantage (to be continued.)


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