One scene only adds two lives, and we don't know how many lives will be added in the next scene. Players with fewer lives now don't dare to rush unscrupulously.
The attack on the village only lasted 8 minutes. The main reason was that the steady advancement of the NPCs wasted time. After all, there were only 1,000 players and they did not dare to force the attack.
After capturing the village, the empire's NPCs did not occupy the village. Now the main forces of the two sides are confronting each other. It is undoubtedly stupid to divide the troops to garrison in various small territories. Therefore, the empire's strategy is to coerce these people to bring food and a small amount of property.
Transferring is actually plundering people and materials.
Conventional mounts cannot be used in the Mannheim Delta, but the locals have long been accustomed to this situation, so they can still find several livestock adapted to the local terrain to use to pull carts, but the carts are all similar to the style of hand-pushed flatbed carts. The front
There are animals pulling, and there are people behind to support them.
These types of animals pulling carts move very slowly. They cannot move as fast as players on the muddy ground, so they are not suitable as mounts. However, they are better than not getting stuck in the mud, and their weight and strength must be stronger than that of players.
Shao. The cart is specially adapted to mud and swamp terrain. It has a flat bottom and is made of a special local wood. It will not sink into the mud and has a certain buoyancy on ordinary swamps.
The imperial troops left 500 NPC soldiers to guard the village and forced the civilians to move, while other troops went to attack another village.
The territory of the Mannheim Delta is basically built on scattered plains. Depending on the size of the plain, there may be only one village on a plain, or there may be more than ten villages, or even larger cities.
As for the Boppard Plain where the main force of the empire is currently stationed, even if it is very large, a large camp that can accommodate more than 600,000 soldiers and logistics personnel cannot be small. Moreover, there are several cities and towns on the Boppard Plain.
Hundreds of villages, as well as multiple settlements.
However, there is no pure stone city in the Mannheim Delta. Most cities and internal buildings are made of wood, with only a small number of stone buildings.
The plain that Yun Xiaohan's unit attacked was quite small, with only three villages in total. Their mission was to capture all three villages, then plunder the population and supplies and return to the base camp.
If all goes well in the war, after the Empire captures the entire Mannheim Triangle, these civilians can return to their original territories. They may have a new lord, or they may still have the same old lord, but this lord has switched to the Empire's camp.
But if the war doesn't go well, these people will be taken back by the empire to enrich the empire's territory, weaken the resistance in the Mannheim Triangle, and prepare for the next attack. The empire will not return empty-handed anyway.
The first village Yun Xiaohan's troops attacked was not the largest village on the plain, but the second village they attacked was the largest. There were more than 1,500 defenders, and the imperial troops also spent a lot of effort to defeat it.
The village was captured.
In these two battles, Yun Xiaohan did not take the lead in charging into the battle. His main job was to cover his teammates and provide them with a safe output environment. Under his cover, his teammates were often able to overwhelm them.
Attack from a front position. The further forward, the better the output effect will be. After all, the range of many powerful skills is very limited, and there is no need to worry about the skills being interrupted or being attacked.
In this case, the output firepower of Yun Xiaohan's team is usually 2 to 4 times that of other players. It is very powerful and can always be the first to open a breakthrough. Later, the NPC commander also discovered this and sent Yun Xiaohan's team to
Arrange it in a key attack position or a position with weak defense.
However, some problems also occurred during the attack. Yun Xiaohan's shielding effect is not invincible. If he takes strong control, such as dizziness, knockback, fear, etc., instead of slowing down, reducing attack and defense
Such soft control, his shielding effect will be interrupted, and the shielding effect cannot be activated again within 15 seconds.
I have to admit that Yun Xiaohan's intimidation has been greatly reduced in the second act. Although he is stronger, the NPCs and Northern players have also become stronger.
It is basically impossible for Yun Xiaohan to rush into the crowd to get a super [Lone Warrior] BUFF like in the first act, or to fight in front of the battle. In the first act, there were still very few players who had awakened their bloodline. Even if
Most of those who awakened choose mid- to low-level bloodlines in order to gain speed, and there are no top-level bloodlines at all.
In this case, Yun Xiaohan basically does not take control when facing players. Not taking control means that his various skills will not be interrupted, and his shielding effect will not be interrupted.
The main reason why he was so awesome in the first act was the shielding effect, and the fact that he rushed into the group of players and used various defensive skills to resist for 3 seconds.
If the first act were to be played now, it would be impossible for Yun Xiaohan to play like he did before. Even if there are not many players who have awakened the top bloodline, even the top bloodline is divided into upper and lower levels. It is difficult to reach his level. Control skills can control his
The probability is not high, but it can't stand up to a large number of people. No matter how low the success rate is, as long as there are many people, it will still be effective.
If you think about it, you will know that as soon as Yun Xiaohan takes control, the shielding effect will be interrupted, and then without the effect of only calculating the first 5 damage per second, it is very likely that he will be hit by several rounds of arrows from the NPC troops.
The rain falls in seconds, and even if you are lucky enough to survive, you will still be beaten to half a disability.
It is even more impossible to rush into a crowd and resist for 3 seconds. The defensive posture will be interrupted. If you take control before launching [Lonely Charge] or when you are about to launch it, you will be dead, or even rush into people.
It is very possible for Dui to be controlled all the way to death.
And if Yun Xiaohan was charging at the NPC array instead of the player array, it would be equally impossible to be so awesome. Don't look at how cool Yun Xiaohan was later when he killed the flag officer, captured the flag, and ran rampant through the NPC array.
Except for Count Blücher, he had basically never been controlled. But at that time, Yun Xiaohan had a super powerful [Lone Warrior] buff that hit N people, and his attributes had been brushed to the point of explosion. The NPC's control could not pass the test at all, or
It is directly immune to it due to the super high attributes.
But now, Yun Xiaohan obviously cannot be so happy. Although the success rate of NPC soldiers' control skills is not as good as that of players who have awakened their bloodline, the probability is only very low. It is still possible to control him. Once he is controlled,
, the shielding effect is interrupted. Yun Xiaohan himself will not die, but his teammates must immediately use displacement skills to retreat after Yun Xiaohan's reminder.
Therefore, Yun Xiaohan's super performance in the first act was actually a coincidence of timing. He happened to be stuck at that time point, and there was also a certain amount of luck. It would be impossible to replicate it again at another time point.