It took about 20 minutes to attack the second village before defeating it. The third village after that was the smallest, with only more than 200 defenders. The players rushed in and defeated it before the NPCs came forward.
At this time, we can see the advantage of Yun Xiaohan's team. Other players are also restricted by the NPC captain. If the NPC captain is not on board, they cannot rush in randomly or leave the NPC captain's command range.
But Yun Xiaohan's team is different. The leader is Yun Xiaohan. As long as he takes the lead, others can follow. Moreover, after learning [Low-level Charisma Attribute Growth Completion], Yun Xiaohan's command range has increased.
A lot. Originally, the normal command range could not be guaranteed, but now it has been expanded several times.
The role of [Skill Identification] is also significant. You can’t distinguish the skills of wild monsters, but you can distinguish the skills of NPCs and players. You don’t need to pay too much attention to damage skills and soft control, but you still have to dodge for strong control. Fortunately,
There are no mage NPCs here, no Northern players, and no legal control or mental control, which gives Yun Xiaohan a lot less skills to hide from.
However, [Skill Recognition] still has its limitations. When facing multiple enemies, although the skills are recognized, Yun Xiaohan has no time to take a closer look. In fact, he can only see the 2 or 3 most conspicuous ones.
, or just brush it off.
Moreover, [Skill Identification] only displays a name on the field of view, and the general skill information is displayed in the combat panel. It is impossible for Yun Xiaohan to look at the combat panel during combat, so he will not know the specific effects of some skills that he is not familiar with.
, you can only guess based on the name of the skill.
The battle achievements of the last village were basically monopolized by Yun Xiaohan's team. Although this piece of meat was a bit small, it was good enough and made the other 500 players jealous to death.
After sweeping through the three villages and regrouping, the imperial force walked back with the looted civilians and supplies. With a large number of people and supplies, their movement speed would inevitably be affected, although the scouts encountered on the road were all
He was killed, but there is still a possibility of encountering troops from the north.
The enemy troops they may have encountered did not appear, and the troops returned to the camp smoothly. The NPC soldiers needed to rest, but the players did not need to. They had just completed an action and had not rested for a while before the next order came out.
The total number of troops in this second operation has increased to 10,000, and the number of players is 1,500. I looked for a chance to ask on the road and found that other players were also performing similar tasks. The extra 500 players had also just completed an operation.
, but the plain they attacked was even smaller, with only two small villages on it, and the total number of defenders was less than a thousand.
What the players don't know is that the Empire's base camp has divided into seven or eight teams to attack everywhere. In addition, there are also four troops with a size of 30,000 patrolling around to intercept and kill enemy troops or connect with their own troops.
Work.
On the terrain of the Mannheim Delta, it is difficult for a large-scale battle involving more than 100,000 people on both sides to break out. Not only is it difficult for the personnel to deploy, but even if it can be launched, the formation will be divided by swamps everywhere. In addition, large-scale battles
It is also difficult to achieve decisive results. In this kind of terrain, it is easy for the pursuing party to lose touch and be bitten by the enemy.
The most important thing is that both the Empire and the Northern Kingdom do not want to go all out. Neither one can afford the huge losses. The Empire wants to create pressure on the opponent by constantly causing the Northern Kingdom to lose blood, and wait until the Zia Khanate is dispatched before stabbing the opponent.
Use diplomacy to force the Northern Kingdom to give up the Mannheim Triangle. The Empire did not think about taking chestnuts from the fire for the Khanate, and it would be foolish to fight the Northern Kingdom to the death so that the Khanate could take advantage.
Although the Northern Kingdom has terrain advantages in the Mannheim Delta and has the support of many local lords, the Northern Kingdom's national strength is not as good as that of the Empire. If the commercial alliance can attract some of the Empire's troops, the Northern Kingdom can still have a greater advantage.
However, because in the first server the Empire captured the entire three islands of Sardinia, the Empire did not need to send too many troops to the south to achieve a balance of power or even a slight advantage. In this way, the Empire transferred more troops to the north.
, the pressure faced by the North Country is great.
If it is 420,000 versus 300,000, the North can adopt a more radical strategy. Even if it is 420,000 versus 400,000, as long as the Boppard Plain is captured, the North can still take the initiative.
But the current situation is 400,000 vs. close to 400,000. In the first act of the battle, the Northern Kingdom lost nearly 20,000 troops, while the Empire lost just over 2,500. The casualty ratio was close to 8:1, and the Boppard Plain was also lost.
, completely lost the initiative, and now Beiguo was in trouble.
The Empire doesn't want to fight the North Kingdom, and the North Kingdom doesn't want it either. 400,000 troops is not a small number, and it's not even a loss. But once it's lost, it can't be replenished in a short time, and the royal family is just a very large noble, and it has suffered a major defeat.
Or the huge losses of the troops directly under the royal family will lead to an imbalance in the domestic power system.
Now that the Northern Kingdom has the support of local lords, and a large part of the troops are local lords' troops, the logistical pressure is much smaller than that of the Empire. They hope to delay it until the Empire is unable to support it, or until the empire is unable to support it.
A small victory turned into a big victory, forcing the empire to voluntarily abandon its existing strategy.
The attack by Yun Xiaohan's troops was still relatively smooth, but when they retreated, they encountered the Northern Army, which was more numerous than them, about 15,000 people.
At this time, after the previous battle, Yun Xiaohan's army only had over 9,000 people. The number was quite different, and they also brought a large number of people and supplies with them. If they really wanted to run away, these people and supplies would have to be left behind.
The NPC commander on Yun Xiaohan's side immediately fired a spell similar to the effect of a flare to ask for support, but he didn't know if there were any troops of his own around, so he didn't dare to fight the enemy head-on, in case no one came to support him.
It's over. After all, this kind of spell is just similar to a signal flare. It cannot be compared with the signal flare in reality. The light effect, visual range and duration are much smaller. In addition, in reality, it can fire several rounds in a row. In the game
This castrated version of the flare spell requires a long wait for the CD to be used once.
And for the empire, military strength is the foundation. Population and materials can be plundered. If too much military strength is consumed, the initiative will be lost.
It is precisely for this reason that the base camp does not require the troops to attack the city at all, but only attacks some villages to avoid major losses.
"The Choice" is probably set in a medieval Western setting. Except for the Khanate, the other camps are still more particular about chivalry. Robbery is possible, but torture of prisoners and the use of civilians as cannon fodder are still not possible. In this case, give up.
Population and supplies are inevitable, not to mention that these populations and supplies can effectively slow down the enemy and allow the imperial troops to escape safely. It is self-evident how to choose.