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Chapter 633 Two-finger tactics in large group BOSS battles

At present, the players are still fighting smoothly. The combat effectiveness of the players is much stronger than that of the Thunderclaw Kobolds. The professional combination is reasonable and there are many skills. Most of the mobs are still fighting Yun Xiaohan, and the players still have an advantage in terms of numbers.

, few players died, while mobs suffered more casualties.

But everyone knows that this situation cannot last for a long time. Yun Xiaohan's previous set of range skills only really hit 200 to 300 monsters at most, and many of them were killed by him instantly.

Although his attack on the BOSS will cause hatred to the entire Thunderclaw Kobold group, the increase rate of this hatred is definitely not as fast as that of other players directly attacking the Thunderclaw Kobolds. Even the hatred caused by Priest players' treatment of Yun Xiaohan will slowly decrease.

More than the mob's hatred towards Yun Xiaohan.

Therefore, everyone knows that we are in a hurry now. If we can kill more mobs before they rush towards the player group, then the pressure will be less, otherwise we will have to pay a higher price.

The battle continued, and the reserve player units also continued to invest. When the third batch of 100 people began to attack the mobs, the King of Thunderclaw Kobolds suddenly had the "Enemy Engagement Over Limit" status on his head.

All attributes of the player were suddenly strengthened by 16.6%, and so far, the number of player casualties was exactly 17, and Yun Xiaohan calculated the results in one go.

The maximum number of enemies the Thunderclaw Kobold King can engage is 1,200. The current number of players is 1,283. With 83 more players, it is strengthened by 16.6%.

Yun Xiaohan hurriedly notified the results, and then asked the blood sacrifice responsible for the third batch of 100 people to retreat quickly, but not all of them, leaving 17 people to make up for the 1,200 people. The subsequent matters were entrusted to Qiu

Ting Feng Yin, every time a player who is fighting dies, a reserve force will come up to replace him.

Since Yun Xiaohan needs to devote most of his energy to fighting the Thunderclaw Kobold King, and he has to use range skills to clear out the mobs from time to time, he doesn't have much energy to command. In addition, "Decision"

This is a game from a real-person perspective. Yun Xiaohan is still far away from the player group, and there are monsters around him. His field of vision will inevitably be restricted to a certain extent, and it is a bit inconvenient to observe the situation. Therefore, the main task of commanding the players is actually

Sunset is in charge, and he does a good job.

In this case, we can see the benefits of dual command in the BOSS battle state. As the T-position commander, Yun Xiaohan can observe the BOSS from the nearest position and obtain first-hand data, and collect various data to

Summarize the rules.

When the T-position commander has accumulated enough understanding of the BOSS, he can issue various early warnings in advance during the battle, and can also summarize and make detailed tactical arrangements after the battle.

The role of Sunset Gaoxuan is the overall command. He does not need to make much actual contribution in the battle. He only needs to coordinate and direct the players, let them follow the predetermined tactical arrangements, and make temporary arrangements when unexpected situations occur.

Coping is enough.

For example, if the King of Thunderclaw Kobolds has a skill that is cast once every 30 seconds, then Yun Xiaohan will give an early warning before the time is up, but he cannot easily observe the situation behind him. Players will have to decide how to respond.

Leave it to the setting sun to make arrangements.

Some skill bosses will have an obvious preparatory action. It takes 1 to 2 seconds from the start of the action to the release of the skill. Then, because the T-position commander is close, he can observe and remind teammates immediately, and the overall command will

Immediately give specific movement instructions.

In small team copies, one command is often enough, but in large team copies, two fingers are needed.

The status of the two commanders often depends on the ability of the main T position (MT) of the team. A MT with average or above-average ability can only succumb to the position of deputy commander or even a suggestion slightly higher than that of ordinary team members. If

If the MT's ability is high enough, its status will be higher than the overall command.

Because a lot of data and intelligence analysis must be done by the MT position, other people can't get these data at all, and analysis can never be discussed. It is even impossible to make tactical arrangements without bypassing the MT position. After defeating the BOSS's ultimate move, only

Only the MT himself knows whether he can bear it, and has a clear understanding of the amount of hatred and healing.

In terms of treatment volume data, even compared with the main treatment position (MH), MT has an absolute advantage. This is because MT often has more than one healer, and MH can only see its own treatment data from the combat information panel.

, and the MT can see the treatment data of all healers. And only the MT will know what defensive skills he has activated at that stage for assistance, and can objectively judge the pressure faced at that stage and the blood recovery.

quantity.

Although strong overall command is rare, it can always be cultivated as long as you have rich experience. To put it simply, the talent requirements are not high. As long as you have an attitude, are willing to learn, and spend time, you can always develop it.

If we exclude those poor "MTs" who have occasionally led large groups a few times and cannot even fix their positions, there are not many T positions that can be truly called "MTs", and they also need to have command capabilities.

With data sensitivity and analytical reasoning capabilities, such a super MT cannot be built up by time, and the requirements for talent are very high.

It can even be said that there is no need for a super MT. Even a powerful MT is a natural commander. A MT that has no command ability at all is not a qualified MT.

And Yun Xiaohan is obviously a real super MT. After having Luo Yang Gaoxuan to share the command pressure with him, he devoted all his energy to the data collection and analysis and reasoning of the BOSS.

After a period of observation, Yun Xiaohan found that the current situation is quite interesting. He and the BOSS are trying to control each other, but Yun Xiaohan's control effect has been reduced, and some control skills with lower priority have a lower success probability.

It is lower. For example, level 3 [Shield Blast] should have an 85% chance of stunning the enemy for 2 seconds, but now it only has a 20% chance, and even if the stun is successful, it can only be stunned for 1 second.

Speaking of [Shield Bash], Yun Xiaohan originally thought that it would be upgraded at about the same time as [Trembling Roar] and [Concentration Skills], but [Trembling Roar] and [Concentration Skills] were both upgraded on the 9th, and [Shield Blow] arrived.

I haven't upgraded yet, but I realized later that the first two were from level 1 to level 2, while [Shield Blow] was from level 3 to level 4. The percentages of the skill experience bars are almost the same, but the required skill experience is much different.

.

But it is really about to be upgraded now. If it is the 18th period, it will probably be upgraded in 5 or 6 more times. We will have to play the third act of the campaign at 20:00. The efficiency of gaining skill experience in the campaign is normal.

The map is three times the size. After a battle, you will probably gain a lot of level 4 experience. However, your skills cannot be improved during the battle, and you will have to wait until the 18th tomorrow to upgrade.


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