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Chapter 639 Rewards and Punishment Regulations for King Level BOSS Activities

Even if the cyan baby dragon had more skills, Yun Xiaohan couldn't test them out. Yun Xiaohan was soon caught up again. Facing the cyan baby dragon, his [Slashing Wind] was of no use. The cyan baby dragon

The flying height is higher than the wind pressure height, so it cannot fan the green baby dragon at all.

The green baby dragons spat electric balls at Yun Xiaohan one after another. Yun Xiaohan used all his strength to dodge three of them, but was hit by more electric balls, and then was paralyzed, and then was hit by the baby dragon.

One round of diving claw kills.

Yun Xiaohan's death was not in vain. After such a long period of struggle, the player team had already run far away, and it was impossible for the enemy to catch up.

After choosing to resurrect at a nearby resurrection point, Yun Xiaohan also gained a "death gasp" negative BUFF, which lasted for 24 hours.

Yun Xiaohan checked the time. It was now 19:21. After deducting the time of running over, the preparation time before the battle and the time taken to escape, the actual fighting time was only about 14 minutes. It was still relatively short. If we really wanted to fight,

All goes well, this BOSS can be defeated in about 25 minutes. This is not because the Thunderclaw Kobold King is weak, but because there are too many players surrounding him.

If the players hadn't focused their main efforts on clearing the mobs, maybe the Thunderclaw Kobold King could be killed in 15 minutes. But then again, without these mobs, the Thunderclaw Kobold King's enemy limit would be too high.

There can't be as many as 1,200.

Because he was killed by the cyan baby dragon, Yun Xiaohan lost 3% of his experience. At this time, the experience bar had been cleared, but he did not lose the level, and he also lost 0.5% of the level experience.

After Yun Xiaohan lured away the pursuers alone, the players in the chat room kept asking about his situation. Unlike many online games in the past, where you can still see the health bars of teammates from a long distance away, in "Decision", as long as the distance is far enough,

To this extent, the opponent's information is completely invisible, so the players in the team do not know that Yun Xiaohan has been killed.

Yun Xiaohan had been running for his life before, and had to fight enemies and collect statistics. It was impossible to be distracted, so he just kept urging these people to run out of the forest without saying anything else. Now that he was free, he talked to the players in the team

Inform them of their situation and ask them not to stay and continue to escape with all their strength.

Yun Xiaohan's reminder came just in time. Some people were a little relaxed when they saw that there were no more pursuers, and planned to stop and take a look. When they heard that even Yun Xiaohan was being chased to death, and they were killing Yun Xiaohan

Then I chased them again, but I didn't dare to stop anymore and continued running out of the forest.

After all, the distance was too far, and the players were not far away from running out of the forest, so the players safely escaped from the forest where the Thunderclaw Kobold King was.

After everyone ran out of the forest, the Thunderclaw Kobold King's hatred towards the player was completely lifted. The Earth Dragon and the baby dragon were all unsummoned. The Thunderclaw Kobold King also returned to his previous position, and his men

The group of Thunderclaw Kobolds also returned to their original numbers.

Yun Xiaohan is dead, so this BOSS is completely unbeatable. You can only fight it after 24 hours have passed and the "death gasping" state disappears. Moreover, this "death gasping" state is within the scope of influence of all king-level BOSSes.

It is valid inside, and Yun Xiaohan cannot fight other king-level BOSSs.

Yun Xiaohan, as the strongest T position in "Decision", could not defeat the King of Thunderclaw Kobolds even if he led the team himself, and other guilds had no hope, so he was not worried about the King of Thunderclaw Kobolds being snatched away by others.

, directly ask everyone to return to Bastia City, distribute territory contributions and hold a small meeting to discuss tactics.

The rewards and punishment regulations for this king-level BOSS event are as follows:

1. Players who arrive on time and participate in the event can each receive 200 territory contribution points.

Players who are late within 5 minutes will have their territory contribution deducted by 50 points;

100 points will be deducted for being late for less than 10 minutes;

If you only wait for 10 minutes and arrive on your own after 10 minutes, you will be deducted;

If you are online but do not arrive and do not ask for leave, you will receive a warning. A total of 3 warnings will be converted into a demerit. If you are a manager, you will be demoted.

Because everyone is preparing to participate in the 20:00 battle, there are no late players in this event, so no one will be punished later.

2. Players who are still present during the roll call after the event and who did not leave early can each receive 300 territory contribution points.

If you participate in the entire event but fail to show up for roll call, your contribution will not be deducted if you explain the reason in advance, and 50 territory contribution points will be deducted if you do not explain it.

Without affecting the overall situation, players who leave early during the event due to force majeure will have 100 territory contribution points deducted (can be explained later);

If it affects the overall situation, players who leave early during the event due to force majeure will have their territory contribution deducted by 200 points (can be explained later);

Players who leave without reason during the event but do not affect the overall situation will have 300 points deducted and a warning;

If you leave without reason during the activity and cause serious consequences, you will be demerited once, you will be demerited three times in total, or you will be kicked out after two demerits in a row.

Also because of the battle, no one was punished by this regulation.

3. If you make a mistake during the activity, 100 or 300 territory contribution points will be deducted depending on the severity of the error.

Fatal error: directly leads to the destruction of the group and the premature end of the activity, such as temporarily disconnecting, attracting monsters in advance, and attracting extra monsters during the battle. It should be noted that there is no excuse for the occurrence of fatal errors. Fatal errors will be warned once.

General errors: Accumulation leads to group destruction, disobeying commands, such as ineffective casting or removal of debuffs, inaccurate positioning, wrong movement, out-of-control hatred (OT), attacking non-designated monsters, not acting according to orders, and picking up bosses privately.

of gold coins and equipment.

This event is a wasteland reclamation activity, and there are no standard rules of action. It is not an exaggeration to be ignorant, so many mistakes such as inaccurate positioning, wrong movement, OT, etc. cannot be ignored.

Moreover, not all the reserve personnel were present this time. The main participants in the battle were relatively high-quality Lingqiong players who had acted with Yun Xiaohan many times in the battle. No one made common sense mistakes such as attracting monsters in advance, and they were temporarily disconnected.

This kind of thing is very rare in "The Choice", unless the parents force the helmet to be removed.

Therefore, few people were punished under Regulation 3.

4. Death compensation. Players who die during the event due to no fault of their own will receive death compensation and receive 300 territory contribution points.

Territory contribution can be used to exchange for priority rest opportunities in hotels. If you sleep for 8 hours in a level 3 hotel, you can gain 10% more experience within 8 hours, and you can recover the 3% experience loss.

Moreover, if there is a pawn shop in the territory, players in the territory can exchange equipment or skills for territory contribution, and then use the territory contribution to exchange for other equipment and skills. The contribution assessment of the pawn shop can be completed by the NPC alone, or by

The NPC and the player complete it together. If the difference between the two is large, it will be handed over to a higher-level NPC. The NPC's evaluation standard is mainly based on the transaction price of similar items in the auction house.


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