In general, the pawn shop pricing is mainly based on the NPC's evaluation, and the players' opinions are only auxiliary. That is to say, the NPC gives a base price, and then the player in charge of the pawn shop will raise or lower it on this basis, but it cannot be worse.
If the value is too large or the difference is too large, it will be handed over to a higher-level NPC.
In a pawn shop, the pawn price must be slightly lower, and the price of the exchange item must be slightly higher. After all, the price difference must be earned, and players must pay a certain amount of game currency as a handling fee during the transaction. Although it seems a bit cheating,
But there are some things you can’t buy with money, and territory contributions can also be obtained through other means, so it’s still a good deal.
Of course, the price of good things will be very high, and it is impossible for territory players to just swipe dozens of them and exchange them for hundreds of territory tasks. The main purpose of the pawn shop is to promote bartering and internal circulation.
In addition, the pawn shop does not accept everything. Junk goods and regular items are not accepted. Territory contribution is generated weekly based on the territory's population and is not unlimited. The lord only has the right to control territory contribution, not production rights.
.
Then some people may say that in this way, the lord can freely use his territory contribution to exchange for good things. This is also not possible.
There are five main reasons:
First. If the lord unscrupulously exchanges all the items with higher value, then the pawn shop will exist in name only. There will be no good things in the pawn shop, and other players are not fools and will definitely not come to pawn. So this kind of
This behavior is completely killing the goose that lays the egg.
Second, if a player wants to exchange for an item, he must first pawn an item with the same evaluation, and lords are no exception.
For example, if Yun Xiaohan wants to change to a skill with a C- rating and a territory contribution value of 6800 points, he must first pawn a skill with a C- or above rating. The value of the pawn skill does not need to be equal, either 6100 or 7200 will do, but the basic rating
Must be consistent or higher.
Because of the difference in demand and the quality of details, the value of the same evaluation may be very different. For example, for both level 40 purple armor, the contribution of leather armor is much higher than that of cloth armor, but the two are the same
Evaluation, and taking into account the part of the contribution that is hacked by the pawn shop when entering and exiting, players often need to use territory contributions to make up for the difference.
Third, there is a limit to the number of players that can be exchanged every week. After exceeding a certain limit, only two items can be exchanged for one item, and the exchange record can be found.
Fourth. Managers in the territory can only reward territory contributions to lower-level officials or players, but do not have the right to contribute the territory to themselves. They can only receive the managers’ weekly territory contribution as salary, and
Their contributions were rewarded by superior officials or lords.
Fifth. Territory contributions cannot be traded and can only be circulated through buildings such as pawn shops.
These five reasons restrict lords and territorial managers from taking advantage of their power to use territory contributions to line their own pockets. Only lords can control territory contributions at will, but unless that lord is SB, they generally will not poach their own corners.
It was his own misfortune that the territory collapsed. But the forest is big, and there are all kinds of birds. It cannot be ruled out that some relatively short-sighted and brainless lords will do this. However, this kind of self-destructive behavior will only cause him to lose long-term interests, and even lose the territory.
The internal exchange system collapsed.
Although it has many restrictions and is relatively unscrupulous for players, pawn shops are still a relatively effective means of exchanging things for things. There is no need to bargain, and the transaction success rate is very high. For some people who are not sensitive to market behavior, or are
It is undoubtedly a huge blessing for players who lack connections.
Many players often lose money when selling things because they are not familiar with the market. After selling the money, they cannot use the money to buy the best equipment or skills they want, because others do not accept money and only accept things in exchange.
For this kind of player, the pawn shop is relatively fair. There is no need to frequently shout in large areas or in the territory channel to seek deals. Clearly marked prices are also a great convenience for some players who are not strong in negotiation skills.
Of course, the most important thing is that there is a lot of choice. Players can choose the skills and equipment that suits them from many skills and equipment, instead of trying to get lucky and negotiate with players who want to exchange. If someone accidentally gets cheated,
It also wastes a lot of time and energy communicating.
The role of a pawn shop is so great that it is naturally difficult to find the relevant NPCs needed to build a pawn shop, and a city is required to build a pawn shop.
There is no pawn shop in Yun Xiaohan's territory, so for the time being, he can only think about it. The role of territory contribution is not that high. It is mainly used to obtain the right of priority to purchase various materials in the territory, or to obtain priority for various buildings.
Right to use.
The contributions issued according to the reward and punishment regulations are general contributions, not contributions from a certain territory, and pawn shops can only use general contributions.
Although the territorial contribution generated by the territory based on the population every week is a specific territory contribution, the lord can convert these specific territory contributions into general contributions at a ratio of 2:1, so Yun Xiaohan will convert a small part every week in normal times, leaving the rest
Some will be left on the territory's books as territory expenses, or a small portion of specific territory contributions will be handed over to the player executive for them to distribute.
If the remaining contribution of a specific territory on the territory's account is insufficient, the issuance of territory tasks will be suspended, so it is often necessary to put more to prevent the issuance of territory tasks from being interrupted, and the unused contributions will not be wasted, but will be accumulated to the next week.
After players obtain specific territory contributions, they can also convert them into general contributions at a ratio of 2:1.
Player executive officers in a specific territory cannot issue general contributions, and a player territory official with a higher rank is required to issue this. Therefore, Yun Xiaohan can only issue it himself. Fortunately, it is not difficult to issue it. First, select all and issue the corresponding participation.
The reward contribution of the event will be compensated to a small number of players based on the death list. In this event, no one was late or left early, and no one made a big mistake. Although there were small mistakes, they were not serious, because there were no rules and it was difficult to pursue them, so
No one will be punished.
These four regulations on management of rewards and punishments are still very simple regulations. Yun Xiaohan is not a particularly careful person in this regard. If it were to bite you to death, he would do it several times more meticulously and break down different rewards and punishments for players of different levels.
Standards will be lower for novices participating in the activity for the first time, while higher standards will be required for veterans or management.
After the territory contributions are distributed, the time is already 19:28. At 19:30, you can enter the battle space in advance to prepare. However, you have played two acts before, and there is nothing special to prepare. Moreover, you cannot create a chat room after entering the battle.
, it would be very inconvenient to discuss tactics.