Traveler, as a fashionable but short-lived profession, is divided into soul travel, clothing, transformation travel, and reincarnation travel. According to the behavior of the traveler, it is divided into hegemony, cultivation, farming, etc., and
Eastern fantasy, Western fantasy, future wasteland, past history, etc. that travel to different worlds. Of course, there are also pseudo-travel, such as being trapped in a virtual game world, or the original world is destroyed, the body and consciousness are frozen, and people have not traveled through
The world has changed.
But no matter how you travel, what the traveler has to do is to rely on the skills he has learned to start an adventure in the new world and complete his own transformation.
There are also many forms of time travel, and according to data, orphans whose parents have died will have a higher probability of time travel, because they have no worries in their original world.
Time travel is not tourism. Travel is usually voluntary and well-prepared, while time travel is usually sudden and unprepared. When traveling to a strange world, generally speaking, the birth point will be relatively safe, giving the time traveler a buffer time to learn.
Different world texts, learn local customs and be prepared for adventure. Of course, there are also ways to directly throw the traveler into a dangerous place and then arrange adventures, so that the traveler has higher attributes from the beginning. Of course, there was also the method in the past to let the traveler first
Eat deflated, and then let the time-travelers practice crazily and then become the all-powerful ones, but eating deflated will soon become unpopular.
Now Duran is obviously in a Western fantasy world, and in the Western fantasy world swords and magic, Dungeons and Dragons are standard. Of course, the classic iron triangle is also indispensable: tanks that attract hatred, damage output and healing. Sometimes iron
Triangle also needs a combat commander, who can direct the team members to move during the battle. The combat commander is a very high-level job, and it can make people mad when they encounter certain teammates who won't cooperate.
But in the novice village, many adventurer teams that Duran saw were not such a classic iron triangle. They looked like mages and mages getting together, and knights and knights.
"It seems that this world is the same as the game world. There is a general situation of scarcity of treatment." After all, playing treatment is for others to enjoy, and playing output is for yourself. There are still few people who like treatment. There are so few treatments in Novice Village, let alone
Somewhere else.
Of course, according to the market economy, this is determined by the market. If treatment is not fun or happy, people will naturally not do it. In games, the solution of general game companies is to give players blood medicine or healing skills to make up for the fact that people do not want to play.
The drawback of treatment is that if every player can heal themselves, there will be no need for a healing profession. Of course, there are also some very traditional game companies that insist on maintaining the iron triangle of professions. In order to hire a healing profession, every activity must be tilted towards treatment.
The equipment obtained gives priority to treatment, or a certain financial subsidy is given to the treatment profession. After seeing that treatment can get more money, other professions will definitely think of ways to cultivate a treatment account to support their own output accounts.
But the world is not a game, and there is no cure on the battlefield. Therefore, some adventurers can only be forced to receive treatment, but those who are forced will definitely not agree. Therefore, the healing professions cultivated by the religious system have emerged, and these healing professions are governed by religious doctrines.
Control, not for one's own pleasure, but to fulfill God's mission, so the treatment industry was cultivated by religion.
Some people may ask, don’t adventurers have a sense of responsibility? Don’t they want to share the responsibility for justice?
Obviously, they don't want to. Ordinary adventurers don't have such a high consciousness at all. Adventurers are just a job. They are not expected to voluntarily train in a healing profession that lacks the ability to protect themselves.
For ordinary adventurers, a career that allows them to make money by killing monsters and completing tasks so that they can live a good life as quickly as possible is the best choice.
Someone may ask again, then in the game, treatment subsidies can be given, and it must be the same in reality. Things are rare, so if there is a treatment profession, won't it be regarded as a treasure?
However, according to Dulan's observation, generally healers are trained by a team. After all, healers are responsible for the lives of the entire team. Reality is not a game. You cannot start over after death, so teams with healers have been training together. Lone Wolf Treatment
There are very few, and even if there are, the living conditions are not optimistic, they are not trusted, it is difficult to upgrade, and they are struggling at the bottom of the adventurers.
Therefore, the religious healing profession is still the most important. The problem is that there is no need for religiously trained healers to level up in Novice Village. They have better places to level up, so there is a scarcity of treatments in Novice Village.
Dulan analyzed it lucidly: "It seems that I have never played a bright and majestic role. I have always played a laughing and scolding clown, and a cunning and cunning bad guy. I have never played a real heroic profession. Maybe I can try it this time.
"Dulan is not a person who has the spirit of fearlessness and self-sacrifice. Although he has helped many people in the past, he never went directly to help. He always beat around the bush, making others love and hate him, and he could not earn any respect. But maybe this time
You can let others admire you.
Paladin, Dulan decided that he wanted to become a profession that could carry, fight and heal. He must be a Paladin. A priest wearing plate armor, with a book in his left hand and a hammer in his right hand, he kept the Holy Light in his heart.
.
At this time, it was already winter in another world, and a fierce fight was going on in the snowy mountains outside Novice Village. Three adventurer teams came together to kill the snowmen, but unexpectedly they encountered the terrifying General of Winter.
Rolling with cold wind and ice and snow, rushing down from the top of the mountain, General Dong is the most terrifying monster in winter. A single person commanding the wind and snow can have the power of thousands of troops.
The twelve male and female adventurers were dumbfounded by the relentless attack. They originally thought that by gathering three teams, they could complete the commission before General Winter discovered them, but they didn't expect that General Winter would appear so quickly.
There seemed to be a huge black knight riding a horse in the wind and snow.
There was no way to escape, and everyone was stunned, because at this time they had no way to escape from the avalanche in front of them.
"Before I die, there is something I must ask clearly." A female magician looked at the young knight next to her and asked.
The young knight shed tears: "I loved you."
Seeing that they would not survive, these adventurers began to make wills one after another.
"Daughter, dad can't go back to celebrate your birthday."
"Mother, I can't let you enjoy your old age in peace."
"Brother, I'm really useless."
"Anna, forget me, you can definitely find a better man."
…
For a time, everyone thought of the most important and regrettable things before death, and the lovers hugged each other and prepared to go to hell together.
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"Don't give up. Once you give up, the battle is really over." Just when everyone had given up on survival, a roar of thunder resounded through the sky, and then the twelve of them felt that their whole bodies were full of power. They looked at the people around them in disbelief.
Everyone is wrapped in a beam of light, and power is pouring in.
And at the source of everything, there was a sound of armor pressing against the snow behind them. The majestic heavy armor made of light was like a reliable city wall. What the nameless black-haired knight held in his hands was not the sword and shield of ordinary knights, but
With the book and the hammer, he passed through the twelve people and directly faced the huge General of Winter, who was as small as a rock filling the sea. But the twelve people felt that this man could block all evil.
"Judgment of Holy Light!" The heavily armored man raised his hammer, and a warm golden light broke through the loneliness of winter, leaving an eternal memory mark on the adventurer's heart.