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1062 It's Obviously Just a Code

In the original Cyberpunk 2077, there were only three identities at the beginning, and the story was less than two hours long.

Later, the protagonist will be unified into one identity to explore and adventure in this world.

At that time, Zhu Youxing felt that this design was really regrettable.

Obviously the entire world has been created, but you can only use one identity to experience the game, which is somewhat of a waste of the original entire worldview design.

In this world, Bamboo Youxing simply arranges multiple character identities.

And the entire main line process of the game is designed separately.

And in the future, Zhuyouxing also plans to launch more identity expansion packs.

For players, this may be a repeat playthrough, but Zhuyouxing can ensure that each identity can experience different fun based on the original story.

Now Kazuo Murakami plays the role of cyber doctor trauma team.

And at the beginning of the novice guide, I met Jack, another important character in the game.

Jack also played a role in connecting the past and the future in the original story, but the speed of this person receiving the lunch box was a bit fast, and he was killed by the plot in almost the first ten percent of the game.

In fact, most players don't have much affection for this character, and then this character dies. Originally, this character was worth paving the way for.

Therefore, without affecting the main story, the story of fighting side by side with Jack in the early stage has also been arranged to have more scenes, so that players can cultivate their relationship with Jack, and then fight again later.

Zhu Youxing felt that if the players knew what he was thinking, they would probably hang him up and beat him up.

In the role played by Kazuo Murakami, through the help of the protagonist, he successfully made Jack a member of the trauma team, and the two began to perform tasks together and crawled through Night City together.

However, Kazuo Murakami is not satisfied with just playing the main story.

The most interesting thing about this kind of game is not only the main story, but also the various gameplay and details in this game world.

So after just completing the initial main mission with Jack, he decisively started exploring the entire Night City.

This city is really real, as if it really existed, and the details are rich to a very scary level.

For example, he was planning to take the elevator to the ground at home, and then suddenly encountered an accident where the elevator suddenly stopped running.

At this time, the emergency call in the elevator will ring. The protagonist can choose to wait for someone to repair it. In this way, after the repair is completed, he will receive some compensation to compensate for the mental loss caused by the elevator stopping.

Or you can climb out of the emergency exit and leave the elevator by yourself, and then continue to perform the task.

However, you actually have another option, that is, if you have high enough electronics skills, you can proactively solve this elevator problem.

At this time, there will be a mini-game puzzle-solving session. After successfully solving the puzzle, the elevator will operate successfully, and the protagonist will also gain a little bit of reputation in the city.

This reputation value will increase the protagonist's reputation in the city.

The level of fame will also indirectly affect the attitude of people in Night City towards the protagonist.

If your reputation is high enough, even if your current identity is just a street gangster, you may be interviewed by big people in big companies, and then you can do more tasks, or solve some troubles for big people, gain more reputation, and move towards the upper class.

society.

These are the details of the gameplay mechanism, and there are other details that make Kazuo Murakami feel that this is not necessary at all, but if it is really there, it can infinitely increase the immersion and sense of substitution in the game.

At a hawker stall selling snacks on the street, Kazuo Murakami can see the details of passers-by NPCs while they are eating.

Passerby NPCs will eat the food in the snack box one by one.

Although it is not so detailed that every bit of food can be eaten like in the real world, it can still be clearly seen that the character can eat the food in the fast food box bit by bit.

If it were a game developed by an ordinary company, in this scenario, I would probably just arrange a passerby NPC character to eat in the void, and then set a time for the character to finish eating.

Or simply let this NPC character keep eating and never stop.

These corners-cutting practices themselves will not affect the fun of the game itself.

But with these details, the immersion will obviously be stronger.

Kazuo Murakami didn't know what was going on, he just stood in front of this small stall and watched the diners who were passing by eating.

These diners will leave satisfied after finishing their meal, leaving cash behind, and then leave the vendor to go to the next place.

Buzz~

Kazuo Murakami was immersed in the world of games and had forgotten everything.

He felt like he hadn't had this feeling of being immersed in a game world for a long time.

It seems that there are countless pleasures waiting for him in this world, he just needs to do his best to explore these pleasures.

At this time, he did not notice that the fan of the current game console was spinning crazily. It was obvious that the performance of the machine had reached its peak.

Kazuo Murakami just watched passers-by NPCs doing various things. He felt that just watching these people wandering around was very interesting.

And this game also has a function similar to holographic scanning images.

If you use this function to scan a person, you will identify the person's identity, as well as the person's date of birth, hobbies, occupation, etc.

Of course, there are some people whose information is vague. It is obvious that these people encrypt their basic information and deny others access.

Moreover, while Kazuo Murakami was watching, a man suddenly rushed in front of him, and shouted loudly: "How dare you spy on me!"

After he finished speaking, he took out his gun and wanted to fight the protagonist.

Murakami Kazuo was stunned for a moment, and then saw that he had been shot and injured, and then he hurriedly took out his gun and started fighting with the opponent.

Naturally, the passerby character cannot compete with the protagonist. Kazuo Murakami easily killed this passerby.

But then a siren sounded not far away, and police officers appeared from all directions, warning the protagonist to put down their weapons and surrender obediently.

Kazuo Murakami didn't understand this at all, so he took up arms to fight these people.

Of course, without any surprise, Murakami Kazuo was killed directly, and the game ended.

Kazuo Murakami was still a little confused when he saw the game end interface.

Is this dead?

Night City is indeed crazy and ruthless.

Kazuo Murakami re-entered the game, and the progress reached the time when he was just staring at others eating at the stall.

This time Murakami Kazuo was more cautious and no longer easily read other people's information.

He realizes that it is rude to check other people's information in this game world.

Kazuo Murakami suddenly felt strange.

Obviously this is just a game world.

But he has the idea of ​​being polite enough to these NPCs.

Obviously these NPCs are just piles of code.

(End of chapter)


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