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1305 The costly delaying war at sea

After discussion, the general strategy of the delaying war was finally determined.

Considering that naval players have more advantages in terms of ships, naval combat skills, sailors and naval combat experience, under Yun Xiaohan's suggestion, it was decided to gather naval players and divide them into several teams for use. A small number of them have learned naval combat skills and possess

Players with better ships also join in.

As for how to implement the tactics specifically, Yun Xiaohan is not a naval player after all. He does not often farm monster ships like them, and occasionally engage in naval battles to learn from each other. Although he has also done some research on naval battles, it is still shallow on paper.

, there is still a gap between it and actual combat, so we can only provide some strategic opinions. The specific tactical operation depends on the naval players themselves.

Of course, even naval players are half-assed compared to NPC navies. They have fought some personal naval battles, but have little experience in fleet naval battles.

Other players at sea don’t have to think so much, just let them use their brains and mess around. Anyway, they basically use spare ships (the small ships they bought at the beginning of the game were later replaced by larger ships and became useless. Players

The ship can be stowed away, but it cannot be stowed away on the body, it can only be stowed away in a certain port), the ship is broken, the sailor is a scumbag, there is no loss if they are taken off. Even if they are just used as cannon fodder, the Elf Kingdom fleet will sink them.

It will take some time.

In addition, Yun Xiaohan also arranged for a small number of players to be responsible for rescuing players who jumped off the ship to survive. The ship can be sunk, but the people cannot die. If you are killed by an NPC, you will lose experience. If the player is in the bloodline recovery stage, the purity of the killing energy will also be reduced.

In addition, these rescue boats are also responsible for taking the rescued players to land near Beji Village and join Yun Xiaohan.

Players can swim in the sea even if they have not learned swimming skills, but depending on the level of swimming skills and sea conditions, the survival time will be different (the wind and sunshine will last longer, and the stormy waves will not last long). Now the player's

The ships are not big, so if the ship sinks, it will not form a large whirlpool, and it will not suck players into it and cause death.

It is possible to be directly killed by a cannon, but generally speaking, it is not particularly unlucky. The probability of a cannonball directly hitting the player's body is very low, and scratches or splash damage will not cause death.

As a result, the "naval battle players" who were the main force began to gather, and the other "non-naval battle players" crossed the sea to show off their magical powers.

It is true that these players have no naval warfare skills or experience in naval warfare, but because of this, they have no constraints on their thinking. They are all open to imagination, such as diagonally interspersed in the center, V-shaped frontal charging, and multi-ship line charging.

I've figured out how to do it, and it sounds professional, but in fact it's just a complete mess.

I have to admit that although "non-naval battle players" are not very reliable in naval battles, they are still very reliable in causing trouble, especially when sinking the ship would be beneficial. Everyone is very brave and uses force to fight.

Not afraid of death is not enough to describe them, it should be the courage to seek death.

Under normal circumstances, you are engaged in a naval battle, and the small boat finally approaches the enemy ship under the cover of the sacrifice of a friendly ship. You either ram the enemy ship, or find a way to board the ship. These players are better, they go around the Elf Kingdom ship,

Using the opponent's hull as a cover, they were too close, and the surrounded ship was unable to use magic crystal cannons to hit the small boat, which was very embarrassing.

The result was much better than Yun Xiaohan expected. Just relying on this group of "non-naval combat players", which totaled more than 500 people, they held back the Elf Kingdom fleet for nearly 20 minutes, and basically wiped out all the "non-naval combat players" (people

(not dead, the ship sank, or the ship was damaged to the point of being unable to continue fighting), the Elf Kingdom fleet was still nearly 10 minutes away from Beji Village. At this time, the "naval battle players" had already assembled and divided into four small fleets.

, waiting on the path of the Elf Kingdom fleet, ready to go.

The reason why "naval battle players" and "non-naval battle players" are not allowed to join forces is that on the one hand, the "non-naval battle players" need to buy time for the "naval battle players" to assemble; on the other hand, the "naval battle players" plan to fight the Elf Kingdom fleet.

One dozen, the player's sailor is a scumbag, the gunnery skill is low (the gunnery skill can slightly improve the sailor's bombardment hit rate), the gunfire is not accurate, and he is afraid that he will not be able to hit the enemy ship, but instead destroys the ship of the "non-naval combat player"

Sunk.

"Naval battle players" are divided into four teams and enter from four directions at the same time to engage the Elf Kingdom fleet. In this way, the teams can not only concentrate the firepower of the enemy ships, but also disperse themselves to a certain extent, preventing the Elf Kingdom fleet from making it so easy.

hit.

Although it was a battle, they did not dare to fight head-on with the Elf Kingdom fleet. After all, the accuracy of artillery fire between the two sides was very different. The players just kept the distance at the maximum bombardment distance and bombarded each other from a distance. In this way, the Elf Kingdom fleet

Only some ships can fire, so the pressure is not so great. Once the enemy ship cross-fires, they can immediately distance themselves and run out of the enemy ship's artillery range, and then re-enter the range after a period of time.

.(The Elf Kingdom fleet uses low-level magic crystal cannons, while players use the lowest-level magic crystal cannons. The former has a longer range.)

In addition, the distance is long, and the difficulty of bombardment on both sides has been greatly increased. It all depends on luck. However, the Elf Kingdom fleet has strong sailors and good bombardment skills. As long as you fire a few near misses, it will become more and more accurate in the future, hitting the player's ship.

The probability is greatly increased; and the player's fleet relies heavily on luck. If you want to hit a near miss, you basically rely on blindness, and adjustments after a near miss are also extremely inefficient.

But no matter what, when fighting at the extreme artillery distance, it would be difficult for both sides to hit the opponent. The Elf Kingdom's advantage in artillery accuracy is equivalent to being reduced in disguise, and it can delay more time.

Soon after entering the field, the player's four fleets formed a ()-shaped naval battle array, surrounding the Elf Kingdom fleet in the middle. Then, under the pressure of the player fleet, the Elf Kingdom fleet also quickly launched a () naval battle array.

Array, except that the diamond shape of the Elf Kingdom is much smaller.

This chapter is not over yet, please click on the next page to continue reading! Of course, the () formation of the Elf Kingdom is very standard, looking from end to end, and the gaps between the ships are even, and the "naval battle player" fleet has a ()

The formation is like a dog chewing, with a piece missing here and a piece missing there. The distance between the ships is even more uneven, and there may even be collisions. The four straight lines of () are also crooked and not connected to each other.

.In the end, the ship stuck in front ran faster, and the ships behind were crowded together, resulting in several ships running in parallel. The () array became the shape of <》, and the artillery array of the Elf Kingdom fleet was always the standard.

() shape.

The first 3 minutes of the artillery battle were in the trial stage. It was difficult for both sides to hit, so there was no loss. After that, the Elf Kingdom began to have more near-missiles. The number of times the "Naval Battle Player" was hit.

It began to increase gradually, and five minutes after the battle began, player ships were withdrawing from the battle every few seconds, but none were sunk.

This is because most of the ships of "naval combat players" are medium-sized ships, otherwise they are large and well-armed small ships, which are relatively durable. If they start to escape after their durability drops to half, they will inevitably be attacked by enemy ships that have the advantage of range.

Fire a few more shots, but it's still very easy to escape. After all, there are other player ships nearby, and the enemy ship can't keep chasing the escaped player ship.

This situation was broken more than 9 minutes into the battle. The first ship to be sunk appeared on the side of the "Naval Battle Players", while on the side of the Elf Kingdom fleet, not to mention being sunk, even one ship dropped out of the battle order.

There are no ships.

More than two minutes passed, and two more ships were sunk by the "Naval Battle Player", while only one ship in the Elf Kingdom's fleet exited the battle sequence and retreated to the middle of its fleet array.

Because the player is engaging in an artillery battle at the extreme range, and the artillery array of the Elf Kingdom fleet is spread out very far, retreating to the middle of the fleet array () means that it has retreated outside the range of the player's ship.

Unless the "sea battle player"'s ship also turns and rushes in, it will never be hit again. But if it rushes in forcibly, it will enter the range of multiple enemy ships. Once it is focused on fire, it will be "sinked".

"Naval battle players" how dare they rush inside?

Just eight minutes before the battle between the "Naval Battle Player" fleet and the Elf Kingdom fleet officially started, Yun Xiaohan received a report from one of several sentinel players on the shortest sea route from Sardinia to Beji Village, saying that the Thunderstorm Fleet had appeared.

It was in his field of vision. It was estimated that he would arrive at Beji Village in thirteen minutes and arrive at the current battle position between the "Naval Battle Player" fleet and the Elf Kingdom fleet in eleven minutes.

Yun Xiaohan was reassured. At this time, the fourth batch of players who came from the land had already arrived. The players who had died in the land battle had all returned. Some of the ships had sunk earlier or those who had withdrawn from the sea battle earlier.

"Non-naval combat players" have also joined Yun Xiaohan. The number of players under his command is close to 1,600, and it is still increasing, but not so fast.

The number of remaining "intelligence agents" in the village has not changed much. Only less than 15 "intelligence agents" who were knocked unconscious before were awakened in advance.

The ratio of the number of people on both sides reached nearly 7:1, and the player side had a huge advantage.

In fact, Yun Xiaohan could have taken action earlier, but he hadn't received any news from the Thunderstorm Fleet yet, so he deliberately waited a little longer to keep the bait alive for a while. Now that he knew the Thunderstorm Fleet had arrived, he could make changes.

Because there is no way to communicate with the Thunderstorm Fleet (the Thunderstorm Fleet will not pay attention to the sentry player, the identity is not enough, the NPC does not know the sentry player, and will not stop the ship at all, and will drive directly past him, but it will not

Attacking him, they are friendly forces after all), so the Thunderstorm Fleet does not know the current battle position between the "Naval Battle Player" fleet and the Elf Kingdom Fleet, and they will only rush towards Beji Village.

Then it was clear what Yun Xiaohan should do. He first ordered the "naval combat players" to open the front opening of the <>-shaped array< and let the Elf Kingdom fleet go to Beji Village.

Because there are "naval battle player" fleets threatening both sides and the rear, the speed of the Elf Kingdom fleet cannot be too fast. By the time they arrive at Beji Village, the Thunderstorm Fleet will almost arrive, just inserting from the southwest of the Elf Kingdom fleet.

The "Naval Battle Player" fleet outflanked from the southeast and due east.

At that time, the Elf Kingdom's fleet will be blocked by Beji Village to the northwest and land to the north.

However, the time difference was difficult to grasp, and Yun Xiaohan's guess could not be accurate after all. If he did not make a mistake, he might get away with it, so just in case, he decided to immediately target the remaining "intelligence agents" in Beji Village.

Take action.

At the beginning of the forced attack on the village, Yun Xiaohan took the lead and provided cover for the players behind him. With his defensive power, he only needed to be careful of the mage NPC and the three leading NPCs among the "intelligence personnel".

There are not many mage NPCs, and there are players who add blood to Yun Xiaohan. It won't be a problem if he is careful. The key is the three leading NPCs.

The professional division of labor of these three leading NPCs is very clear, a swordsman, a mage, and a shield warrior.

Among them, the greatest threat to Yun Xiaohan is the mage NPC. During the previous battle, he could hit Yun Xiaohan with tens of thousands of blood with just one spell, which was very painful. In addition, this mage also has two displacement skills, one of which

The displacement skill is [Flash], and the cooling time of his [Flash] seems to be very short. He has just used it, but he can use it again immediately. It feels like he used it continuously.

The swordsman NPC is particularly cheap. He never fights Yun Xiaohan head-on. When Yun Xiaohan wants to deal with him, he will bypass Yun Xiaohan and deal with other players. But when Yun Xiaohan leaves him alone, the sword

The swordsman NPC will suddenly run up behind him and give him a hard blow. Yun Xiaohan was almost killed before because of the swordsman NPC's trick.

This swordsman NPC poses a greater threat to other players. He is a dual-wielding NPC. In one attack, he can hit his main and deputy hands once. The attack speed is very fast. It basically takes two attacks to defeat the squishy ones (four times counting the main and deputy hands).

, it never takes more than 2 seconds.

Therefore, when a player is targeted by him, there are generally two results. The first result is to use displacement to escape, and the second result is death. It is impossible to use ordinary movement to distance yourself. The movement speed of the swordsman NPC is faster than that of the player.

High, you can chase and stab the player at the same time.

But what gives Yun Xiaohan the most headache is the shield warrior NPC. I don’t know what skills he has, but he can actually block the [Thunder Spear] with his shield. Damn [Thunder Spear] is a magic weapon, so...

Ignoring the enemy's 30% double defense, he could only deal three-digit damage after blocking it with his shield. Believe it or not, Yun Xiaohan felt like he was going blind.

Moreover, this shield warrior NPC can support friendly forces, and the range of the support is very large. Therefore, even if Yun Xiaohan avoids him and attacks others, he can immediately teleport to the friendly NPC and block the [Thunder Spear] with his shield.

In addition, this guy has a lot of interrupting skills. Yun Xiaohan was interrupted by him once [Lonely Charge]. At that time, Yun Xiaohan had just activated [Lonely Charge] and hadn't even rushed out 5 yards. This guy was

Throwing out the shield in his hand, he hit Yun Xiaohan in the face with a bang. [Lonely Charge] was immediately interrupted and he was stunned in place for 2.5 seconds. Then the mage NPC came in front of him.

The output was as fierce as a tiger, and the swordsman NPC suddenly came out from behind and stabbed Yun Xiaohan randomly in the back. If other players hadn't tried their best to increase Yun Xiaohan's blood, he would have been killed instantly.


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