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1306 Skill confrontation and against high AI

What made Yun Xiaohan even more depressed was that the Shield Warrior NPC obviously threw his shield, but he still had an identical shield in his hand. Later, Yun Xiaohan discovered that what he threw was an energy shield, just in shape.

It is exactly the same as the shield held by the Shield Warrior NPC.

In addition to the "throwing energy shield" skill, this shield warrior NPC also has several other control skills. Although the control time is not as long as 2.5 seconds, it is still very annoying. Yun Xiaohan uses key continuous skills, such as [Thunder]

Prison] will be interrupted immediately, and later forced Yun Xiaohan to activate [Hegemony] and cast [Prison of Thunder] at the same time.

But something unexpected happened to Yun Xiaohan. The Shield Warrior NPC actually used the "Throwing Energy Shield" skill to directly interrupt the [Thunder Prison].

Moreover, his "throwing energy shield" skill is not released after the duration of [Hegemony] ends, but is released against [Hegemony].

In fact, Yun Xiaohan was mentally prepared for the failure of [Hegemony] to be "immune to any restrictive skills" within 6 seconds. After all, this immune control skill depends on the skill priority. No matter what is written in the skill description,

Awesome, if you encounter a control skill with a higher skill priority, you will still be controlled if you should. At most, it will shorten the time of being controlled. It is completely unrealistic to expect that a fourth-level rare skill can be completely immune to control in the true sense.

.

This is like a contradictory story. On the one hand, one boasts that one's spears are indestructible, while on the other, one boasts that one's shields are indestructible. The boast sounds nice, but in fact it just means that the priority of skills is very high, and it can target various restricted skills.

If two skills with both high priority collide, it is still necessary to compare the priorities to determine which side will have the upper hand.

Obviously, the "Throwing Energy Shield" skill of the Shield Warrior NPC is a control skill with a very high priority. It can withstand the effect of the [Hegemony] immune restriction skill and forcibly produce a very short freezing effect, which will

Thunder Prison] Interrupted.

But this does not mean that [Hegemony] is useless at all. In fact, it still plays a very important role. The 2.5-second stun caused by the "Throwing Energy Shield" skill does not appear. [Hegemony] provides

The effect of "Immune to any restricted skills" was not interrupted, but the duration was shortened after being hit by a flying shield, and the remaining duration was reduced from 5 seconds to 2 seconds. (One second had passed before the flying shield was hit)

However, this does not mean that the skill priority of [Hegemony] is the same as the skill priority of "Throwing Energy Shield". You must know that when conducting control skill tests, the defender takes advantage and must use various skills of the defender.

The control resistance caused by bloodline, skills and level difference are also taken into account.

Yun Xiaohan has awakened blood twice now. Although the newly awakened [heroic creative blood] is human blood, human blood is only a high-level blood after all. The improvement in control resistance is definitely not as good as that of top blood, let alone control.

Resistance Human bloodlines are considered the weakest among advanced bloodlines. (After all, there is still a gap in the control resistance of humanoid creatures compared with monsters or elemental creatures)

But [heroic creative blood] is the third stage after all, and it is a special bloodline with 97% killing energy purity. Compared with the second stage [dragon-related ancient arcan], it is slightly less resistant to physical control.

It is weak, but slightly stronger in terms of spell control resistance. The overall improvement in control resistance is actually about the same.

Take for example Yun Xiaohan's use of [Lonely Charge] just now but was interrupted.

[Lonely Charge] This chosen skill is indeed very, very powerful. Yun Xiaohan has used this skill many times to achieve amazing results, and can even be said to create miracles. He also relies on this group brush during leveling, and it can be said to be his number one god.

Skills.

The biggest strength of this skill is the super BUFF it provides (the BUFF effect is related to the skill activation slogan). Large-scale long-term stun is also useful, but compared with the super BUFF, it is still eclipsed.

But no matter how powerful it is, [Lonely Charge], the chosen skill, does not add any control resistance, unlike [Fearless Shield Dance], which is also a chosen skill, and is immune to mental control and slowdown during activation.

And we can clearly see that this skill has an obvious preparatory action when it is activated (it will make a strong swing of both hands back and then pull forward, and the run-up action lasts for half a second), and it will also carry a slogan after it is activated, resulting in

It is particularly conspicuous, which makes it easy to target. If there is a group of people who are particularly wary of this move, it is not difficult to interrupt it.

[Lonely Charge] is indeed powerful, but it also has many limitations. It depends on who is using it. If it is used by one person, it will definitely not achieve the effect that Yun Xiaohan uses, and it may even become useless.

For example, the Lingqiong Pavilion player whose ID is "Feng Feng Crazy" also has [Lonely Charge], but this skill is useless against a single player. If you want to charge, you have to charge a group of people. "Feng Feng Crazy" is very effective against a group of people.

What would happen if he launched a charge? A batch of control skills came down and completely interrupted him.

Why Yun Xiaohan's [Lonely Charge] will not be interrupted is because he has the ultra-high control resistance provided by his bloodline as support, skills such as level difference and [Innate Divine Power] also provide test weighting, [Sub-Giant Body]

] and [Strong] provide knockdown, knockback, knockback, and stun resistance. The character's attributes are extremely high, making him extremely difficult to control. Coupled with his size advantage, some terrain-changing skills are also difficult to defeat.

Stop his charge.

Even so, Yun Xiaohan had to get as close to the enemy as possible before launching [Lonely Charge], not only to hit more enemies at once, but also to reduce the possibility of being interrupted.

Would another player dare to do this?

Before this player can get close, he may have been killed instantly by the enemy's concentrated fire.

It can be seen from this that [Lonely Charge] is actually a skill that is very awesome once it is successfully released, but it is a SB skill if it cannot be released or cannot be released well.

This chapter is not over yet, please click on the next page to continue reading the exciting content! Let’s look at the confrontation between [Lonely Charge] and “Throwing Energy Shield” skills.

In skill confrontation, the user cannot be left alone to engage in confrontation.

[Lonely Charge] itself does not provide any control resistance, which means that what Yun Xiaohan participates in the calculation is the control resistance provided by two bloodlines, [Sub-Giant Body], [Strong] and a full set of plate armor.

The knockdown, knockback, knockback, and stun resistance, as well as the 10% physical attribute weighting provided by his physical attribute and [Innate Divine Power] in the test. ([Magic Body Forging] provides spell control resistance.

, "Throwing Energy Shield" is a physical control skill, so it is useless.)

The shield battle NPC participates in the calculation of the skill priority of "Throwing Energy Shield", related skills, his NPC template (equivalent to bloodline, but as the attacker, his bloodline control resistance is not included in the calculation), and

Strength attributes and differential advantages.

Yun Xiaohan doesn't know what skills the Shield Warrior NPC has, but the template is definitely not low. These NPCs can't be real "espionage agents". Their combat effectiveness and AI are too strong. Even the elite NPC troops are not that strong. I guess they are.

They are the best among the elite troops, and these three leading NPCs are at least elite templates.

The attributes of NPCs have great advantages over players, so the strength attributes of the Shield Warrior NPC can definitely suppress Yun Xiaohan's physical attributes.

Not to mention the impact of level differences. The three leading NPCs are all level 63, Gao Yunxiaohan is level 3. When a high-level party attacks a low-level party, the attack hit rate increases by 40%, and the control success rate increases by 40%. When a low-level party attacks a high-level party, the attack rate decreases by 20%.

Damage. Regardless of whether the defender or attacker makes a test, the party with the higher level will receive a 20% test weight.

Therefore, it is not surprising that Yun Xiaohan's [Lonely Charge] was interrupted. He had not been interrupted before because the powerful enemy NPCs he faced rarely had the main control type, and he would also deliberately shorten the time.

The charge process of [Lonely Charge], or simply avoid the enemy's powerful NPC and fight the minions to increase the BUFF.

This time, the Shield Warrior NPC is a master-control NPC. He can also use the support skills to move, making him unable to get out of the way, which makes him very restrained by Yun Xiaohan.

After reading the above, and then looking at the confrontation between [Hegemony] and the "Throwing Energy Shield" skill, it will be very clear.

The skill priority of [Hegemony] is indeed very high, but excluding the external factors of both users, there is still a big gap compared with "Throwing Energy Shield", because if the priorities are equal, plus Yun Xiaohan's control resistance,

"Throwing Energy Shield" should only shorten the duration of [Hegemony], but cannot forcibly interrupt [Thunder Prison].

In other words, if another player uses [Hegemony], "Throwing Energy Shield" will most likely interrupt [Hegemony] as well.

This situation of forcibly interrupting through a protective measure is a bit similar to "beating a cow across a mountain". The person standing in front of you to protect has a very high defense. Even if the attacker is not as strong as the protector, there is no way to break through directly.

, but as long as the attacking party's skills are good enough, they can still knock away the people behind them through the protector.

To be honest, this shield warrior NPC really gives Yun Xiaohan a headache. He is thick-skinned and has a 20% damage reduction at level 3. In addition, the damage dealt by players against NPCs on regular maps is halved. Yun Xiaohan is really

Can't hit him.

Facing this shield fighting NPC, Yun Xiaohan really felt a little bit of the pain other players felt when facing him.

You can't fight, you can't hide, you can't hide. You don't protect your allies, but you interrupt your own ultimate move at every turn. It's so annoying.

Therefore, Yun Xiaohan no longer used himself as the core of the attack to open a breakthrough in this village attack. With the Shield Warrior NPC around, he could not open a breakthrough. If he rushed too deep, he would be easily killed.

He also tried his best not to do any protection work. If Yun Xiaohan protected other players, it would easily kill them.

The mage NPC will use range skills on him. In the past, he could use the shielding effect of [Flashdance Giant Shield] to block range damage for them. But with the shield warrior NPC around, the shielding effect basically doesn't last long, and range damage is easy.

Affects players near Yun Xiaohan.

The swordsman NPC will also avoid him to kill thin-skinned players. The swordsman NPC does not have as many range skills as the mage NPC, but his single target burst is higher and he kills faster.

A thin-skinned person will not necessarily die if he is hit twice by the mage NPC's range spells (mostly thin-skinned ones are mages and priests, and have relatively high magic resistance), and the mage NPC has to chant to cast skills, and the interval between attacks is long, so there is a chance to increase blood.

The Swordsman NPC is different. If Bosui is stabbed twice by him, he will almost certainly die. Moreover, his attack speed is fast, and the interval between two attacks is extremely short. The player who is being stabbed by the Swordsman NPC will often die before the player can react.

Already.

Therefore, Yun Xiaohan only did one thing when he attacked the village this time, which was to distance himself from the large army of players, but not leave the treatment range of the players, and then contain the three leading NPCs.

He did this very carefully, and it was completely targeted at the AI ​​mechanism of the three leading NPCs.

You must know that although Yun Xiaohan and other players are both players, they are completely different in the eyes of the NPC. He is the prestigious Viscount of Corsica (his legend and deeds influence), and he is the host of this arrest operation.

, the personal battle threat is the greatest, and most of the attention of the three leading NPCs is focused on him.

The AI ​​of these three leading NPCs is also quite high. They will also consider capturing the thief first. Besides, they dare not let go of control over Yun Xiaohan, otherwise they will let Yun Xiaohan rush into the NPC group.

It was a complete explosion.

Therefore, as long as Yun Xiaohan retreats to the side, the Shield Warrior NPC will inevitably follow him. As the main damage outputter, the Mage NPC will have to pour most of the firepower on Yun Xiaohan even if no one can come over.

The swordsman NPC will not follow Yun Xiaohan under normal circumstances, because Yun Xiaohan has high physical defense and can block with a shield. The swordsman NPC will not hurt him when he hits him, but when Yun Xiaohan is controlled, it will not hurt.

It’s different. The swordsman NPC will seize the opportunity to run to his back and stab him. (A series of back attack skills such as backstab can deal extremely high damage and will not be blocked by shields. When not controlled, Yun Xiaohan can quickly

Turn around, it will be difficult for the swordsman NPC to run behind him.)

This chapter is not over yet, please click the next page to continue reading the exciting content! Even if the swordsman NPC can use displacement skills to instantly reach behind Yun Xiaohan, he will have to run to other players again after Yun Xiaohan recovers.

This wastes a lot of time, not to mention that the Swordsman NPC's displacement skill also has a CD, so it is impossible to play it all the time.

In other words, Yun Xiaohan can use his position to mobilize the swordsman NPC, allowing him to reduce his attacks on other players to a certain extent.

Although it is impossible to completely eliminate the possibility of attack, this is the best effort that Yun Xiaohan can do when this group of high-level "intelligence agents" completely ignore the hatred mechanism.

It's sad to be in a T position but not be able to hold down the enemy, but Yun Xiaohan was not bound by the game mechanics. After a brief moment of being at a loss, he quickly cleared his mind and made full use of AI and game rules to take on the task again.

The responsibilities of a T position.

And this is exactly the difference between him and other T-positions. If others panic, he will panic too. After all, we are all human beings, but Yun Xiaohan recovers his calmness faster than anyone else.

Then he will observe and observe details that other players cannot notice; he will use his brain and his rich game experience to come up with countermeasures in a very short time and implement them.

This is not only the in-game gap in character equipment, strength, and game level, but also the huge difference in a series of external game abilities such as adaptability and psychological quality as a human being.

PS: If the array shape you see is garbled, please re-download it and take a look. I have modified it. The symbols I used at the beginning became garbled when I sent them. I tried many symbols to get it right, although they all showed diamond symbols.

, but the shape is different, I think it is still more visual.


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