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1486 The Practice of Parrying

Don't think it's a pity that the hard-earned experience is taught just like this. There are many players who are idle and willing to teach others. Yun Xiaohan doesn't teach, but there are many people who teach.

As long as you are willing to practice and put effort into summarizing this kind of technical accumulation of operations, you can definitely sum it up after spending a lot of time. Even if you are not talented enough, the skills summed up are relatively one-sided, but there are so many players, and the various experiences gathered together are absolutely amazing.

It will not be worse than the skills summarized by Yun Xiaohan alone.

But Yun Xiaohan was the first to send it out, so he had a first-mover advantage, not to mention that he was so many faster than others. This generation suddenly rose up. No matter how others studied and summarized, they had to admit that Yun Xiaohan was the one with physical parry.

The founder of

Yun Xiaohan can turn this [Parry] technical post into a paid post, which can not only make money, but also gain reputation, and also consolidate his impression as the number one person who charges for technical posts in the minds of many players.

By the way, he can also predict that [Parry], [Vital Attack (Universal)] and [Vital Dodge (Universal)] will increase in price, thereby further earning reputation and preheating his future money-making plans.

With so many benefits, spending seven days practicing in advance is truly worth it.

Even if seven days is not enough time for Yun Xiaohan to practice the [parry] operation well, it doesn't matter if he makes a video himself. It doesn't matter if the operation is bad. He can just select a clip in which he parries successfully several times in a row. That's not enough.

Then can't we just edit all the highlights?

As long as the editing is good, medium-level operations can look like gods in the highlight collection.

Since there were no suitable level 64 top-level bloodline monsters to fight, after reaching level 63, Yun Xiaohan continued to level up with the level 63 "Red Mountain Horned Demon".

"Red Mountain Horned Demon" is still very good as a leveling monster. The drop rate of demon blood materials is quite high. [Xiahou Dun] has a high demand for demon blood materials. Since Mo is also of demon blood, fight more demons.

It doesn't hurt to have bloodline materials ready.

Because you have upgraded by 1 level, the experience required for upgrading has increased by 20%. Now you are fighting monsters of the same level, and there is no 20% experience bonus for fighting monsters of a higher level, so the upgrade speed has dropped significantly.

On the contrary, in terms of personal combat power, after reaching level 63, Yun Xiaohan only has higher attributes. He has just started to practice [parry], which is not helpful for leveling. He even tried to parry frequently, causing the shield to block in time after being missed.

The blood volume loss actually increased slightly.

Just because his defense is so high and his blood recovery ability is so strong, the slight increase in blood loss does not have any negative impact.

During the long process of spawning monsters, Yun Xiaohan gradually became proficient in the use of parries, and his success rate improved.

Speaking of which, in the somatosensory operation mode, the difficulty of parrying is indeed greatly reduced.

Before there was no game cabin, you had to adjust the direction and height to make your weapon collide with the enemy's attack. The specific operation range was difficult to control. Now you only need to move your right arm. (After players obtain the game cabin, they can set which one they want.

If the hand is the main hand, for example, a left-hander can set the left hand as the main hand), the difficulty is obviously not the same.

After all, the skills of wild monsters are limited, and the AI ​​is much more rigid than players. There are only a few common routines. Once you are familiar with them, it is not difficult to guess the moves or predict the trajectory of their attacks. It will be easier to parry.

.

Moreover, Yun Xiaohan was fighting top-level challenge-level bloodline monsters. If he were to fight monsters with lower combat power levels, it would be much easier to parry them.

In addition, parry stiffness is not as easy to occur as imagined, because of the problem of attack angle and parry angle. In many cases, your own weapon and the enemy's attack do not collide head-on, but will slide away after a brief contact. Damage reduction is damage reduction.

However, it does not trigger a Stiffness check.

Furthermore, the attributes of the "Red Mountain Horned Demon" are quite high. Even if its melee attack is parried head-on and triggers a stun test, it will not be staggered every time.

Yun Xiaohan calculated and found that the probability of freezing was only a little over 60%, and the freezing time was mostly only 0.5 seconds, and freezing for 1 second was rare. As for freezing for 1.5 seconds or 2 seconds, it had never happened once.

The same is true for parrying the "Red Mountain Horned Demon". Don't even think about it when facing a torment-level boss monster with much higher attributes. The size difference is so big. If you really have to make a stiff test, Yun Xiaohan will be stiffed 80% of the time.

Here we need to mention another operating skill of [parry], "unloading and traction". This operating skill must be achieved through the game cabin. It means that at the moment when the weapons or bodies of both parties collide head-on, the parry will be smooth.

Follow the direction of the enemy's force, actively unload the force or pull the enemy's attack away, and at the same time make a small evasion (because the weapon is holding the opponent's attack, it is not allowed to make a large evasion), so that the enemy's attack that should hit itself head-on becomes

Passed by.

The most direct benefit of doing this is that you avoid the enemy's direct attack, the attack effect will not be triggered, and the freeze test will not be triggered. Even if your own attributes are not high, you will not be stunned.

In addition, a passing attack will trigger a dodge roll, and the parrying party's dodge attribute will be temporarily weighted by 50%. If the parrying party's dodge attribute roll value is higher than the attacker's hit roll value, the enemy will be completely exempted.

The party's attack does damage.

Some people may think it is unnecessary. Normally being hit by an enemy attack will also trigger a dodge roll. At most, there is no 50% dodge attribute weighting.

But this is without trying to parry or shield block. If you try and the parry or block operation is successful, then the dodge check will not be triggered again.

Weapon parry, shield block and dodge, these three conflict with each other. Under normal circumstances, as long as you successfully trigger one of them, the other two will no longer be triggered.

In other words, the normal dodge check will only be triggered if the opponent fails to parry or block, or if the attempt to parry or block fails and the enemy attack is not blocked.

The operation of "unloading traction" is much more difficult than parrying, because the unloading traction must be performed at the moment when the weapons or bodies of both parties just come into contact. The timing is difficult to pinpoint, and the direction of "unloading traction" must be determined.

If you follow the direction of the enemy's force, if you don't grasp it well, the force will be unloaded and the pull will fail. The enemy's attack will slip by and fall on you, and the previous parrying will be in vain.

Although this "unloading traction" operation is mainly prepared for those operators with low strength and physical attributes, Yun Xiaohan also needs to practice "unloading traction".

No matter how high his strength and physical attributes are, they are still higher than BOSS and hero-level NPCs. He will definitely not be able to use them when facing other players, but when facing strong enemies, Yun Xiaohan may use "unloading traction"

.

It is impossible to dodge him, the dodge attribute is too low, but at least you should avoid being frozen by a strong enemy when you parry.

However, Yun Xiaohan can also use his shield to block without parrying when facing a strong enemy, but that is a bit wasteful, and what if he has to fight two in the future and one person fights two strong enemies, he can block with his left hand shield.

The right hand parry is not very beautiful.

Therefore, don’t be lazy, you still need to practice the operational skills that should be practiced.

PS: There should be another chapter in the evening, but it will be late. Don’t wait any longer. Let’s read it tomorrow. Also, it’s a new week, please vote.


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