PS: I made a mistake, I forgot that Yun Xiaohan's double defense increased more than three times, so the assassin NPC's backstab only caused less than 2% damage to him.
What gives Yun Xiaohan a headache is that the assassin NPC's weapon still carries the poison that he hates most, which deducts blood based on a percentage of the upper limit of health. The specific effect is to lose 1% of blood every 3 seconds. In the role of [Poison Damage]
Triple it down to lose 3% blood every 3 seconds, and the duration remains the same, still 30 seconds.
This poison is very disgusting, and it does real damage. No matter how high the physical defense is, it will not have any effect. Including the blood jump just after the poison, the blood jump will be 11 times in 30 seconds, which is 33%.
The total blood volume was lost, and 1/3 of the blood was gone, which was very hurtful, so after recovering from the paralysis, Yun Xiaohan immediately used [Purify] to remove the poison from his body.
At this time, the group of mine guards and the remaining three high-level NPCs who had been chasing behind Yun Xiaohan also ran around the corner. The three high-level NPCs moved faster and ran ahead.
The passage is very narrow, and only five people or NPCs of ordinary size can stand side by side, and the enemies are all close combat. As long as Yun Xiaohan stands aside, the number of people who can attack him will be drastically reduced.
However, what Yun Xiaohan is worried about at this time is not that he will be attacked by enemies, but that the subsequent enemies will fill up this passage. By then, he will not even be able to use his displacement skills. Displacement skills also require space, and there is no foothold like [
A skill like Flashdance cannot be activated at all.
Once the enemy is stuck in the passage, he has to clear a large part of the enemy before he can regain the space to move forward. Let's not talk about whether Yun Xiaohan can hold on until he can clear the moving space again. This time alone
He doesn't want to waste it. If he wastes too much time, it will lower the evaluation of the task.
So Yun Xiaohan flashed behind the warrior NPC with a [Flash Dance], trying to throw away the enemy and continue running into the passage, but as soon as he flashed past, the warrior NPC used a [Capture] skill to pull him back. [Capture]
Capture] is the basic version of [Provocation Rope], a common skill of the warrior profession. The difference between the two skills is that the effective range of [Capture] is shorter. [Provocation Rope] is 40 yards, while [Capture] is only 30 yards.
code, and has no provocative effect.
Although [Capture] is much inferior to [Provoking Cord], it is enough for use here.
After Yun Xiaohan was brought back, the warrior NPC used another [Challenge and Provocation] skill, which was a super disgusting skill announced on the official website.
[Challenge and Provocation] has only one effect, which is to launch a 50% probability of challenging and provoking the target object. As long as the challenge and provocation is successful, the target cannot leave the skill user more than 10 yards away. Once it exceeds the 10-yard range, the provoked target will
Lose control and actively walk back within 10 yards of the skill user.
This skill has many limitations. First of all, this skill is an NPC-specific skill that cannot be learned by players, and it can only be used on players of the same initial profession. In other words, warrior NPCs can only use it on warrior players, whether it is a first-level or second-level skill.
No matter what occupation you choose, as long as the initial occupation is a warrior, this skill has a 50% probability of taking effect. Similarly, the mage NPC can only use it on mage players.
Secondly, the duration of this skill is only 30 seconds. Once the skill ends, the challenger's all attributes will be reduced by half and last for 3 minutes. The side effects are quite serious, and if the NPC as the challenger is killed within 30 seconds, he will be killed.
Players who challenge will instantly recover 1/3 of their health.
This skill is called one of the five most disgusting NPC skills by players. It is very restrained by players with many displacement skills or excellent mobility. It usually only appears in special scenes or special tasks. Although Yun Xiaohan is already famous for this skill
It’s been a while, but this is the first time I’ve encountered this in the game.
Yun Xiaohan obviously had bad luck today. He was successfully provoked by [Challenge and Provocation]. Now he had no choice but to run away. He couldn't afford to wait for 30 seconds. The only way was to turn around and force that person.
Only by killing the warrior NPC can this provocation be lifted and 1/3 of the blood volume restored.
From Yun Xiaohan using [Flash Dance] to being pulled back, and then being successfully provoked by [Challenge and Provocation], the whole process only took a short second, but at this time the positions of the two parties were completely reversed. Yun Xiaohan
Xiao Han stood in the inner position, while the two gatekeeper NPCs and the mine guard soldiers chasing Yun Xiaohan were all on the other side.
Yun Xiaohan stood in the middle of the passage and hit [Zhanfeng (Mutation)] directly. The passage was so narrow that it was impossible for all enemies to avoid the impact airflow caused by [Zhufeng (Mutation)]. Yun Xiaohan's attributes at this time
It was too high, and all the enemies were blown away. The ones at the back directly hit the wall at the corner, and the ones in front hit the NPC behind. They were all squeezed into a pile, and most of the soldiers guarding the mine were knocked into the air.
It was blocked in the passage on the other side of the corner, and it was impossible to squeeze in.
As soon as the warrior NPC was blown away, the distance between Yun Xiaohan and him exceeded 10 yards. Yun Xiaohan immediately lost control and moved forward involuntarily. He regained control only after entering the 10-yard range.
As soon as he regained control, Yun Xiaohan threw the [Bloodthirsty Boomerang] and continued to rush forward to attack the enemies. At this time, the enemies also got up from the ground one after another. The warrior NPC did not move and stood still with Yun.
Xiao Han started fighting, and the assassin NPC used a skill to dodge behind Yun Xiaohan and attacked him from behind. As for the three high-level melee NPCs, they quickly surrounded Yun Xiaohan and started to greet him.
.
Since the enemies were all crowded together, except for the assassin NPC who ducked behind Yun Xiaohan and did not block the way, the warrior NPC and three high-level NPCs were all blocking the way. Moreover, the physiques of these four NPCs were all above extra large, and the warrior NPC even
At the level of Extra Large 1, the four of them surrounded Yun Xiaohan and blocked most of the entire passage, leaving almost no gaps. The soldiers guarding the mine could only squeeze forward little by little.
Yun Xiaohan's damage at this time was too high. The mine guards who were squeezing in sporadically not only suffered damage from Yun Xiaohan's range attacks during the process of squeezing over, but also suffered continuous suffocation damage because they were less than 2 meters tall. Therefore, they were basically
No one could reach behind Yun Xiaohan alive.
Yun Xiaohan has to replenish one [Zhanfeng (Mutation)] every 6 seconds. At this time, the enemy has been pushed to the top by Yun Xiaohan and is completely squeezed into a pile. Even if some enemies are knocked down, they are still standing in the passage on the other side of the corner.
The subsequent soldiers will also drag away the downed people and then replenish them, so the enemy can be said to have no way to retreat. Therefore, Yun Xiaohan uses [Zhanfeng (Mutation)] in addition to continuing to squeeze the enemy's position.
The important reason is to create a suffocating area and cause continuous suffocating damage to the enemy.
After fighting for a while, Yun Xiaohan discovered that the threat of the assassin NPC was much greater than that of the warrior NPC. Even if the [Poison Injury] skill had not cooled down, because its weapon was coated with poison, there was a small chance that even a basic attack would poison Yun Xiaohan.
. Moreover, the assassin NPC also has as many as three control skills. Although the probability of taking control is not high, it is still quite troublesome once it is taken. Not only will it waste time, but it will not be able to output normally, so Yun Xiao has to use the third one.
The attack target is changed from a warrior NPC to an assassin NPC.