Chapter 11 Return

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 Soon, Chen Mo's consciousness slowly returned, and the first thing he did was to take out his phone and see what time it was.

0:00.

It was twelve o'clock in the morning, exactly the same time as when he received the mission and was teleported away.

It is said in the legend that one day in the mountains lasts a thousand years. It seems that this copy of the game has the same effect.

But according to the mission requirements, he stayed in the dungeon for at least 6 hours. In other words, from the time he entered the dungeon to the time he returned, the time flow rate in the main world was almost negligible.

"This dungeon is quite user-friendly. In the future, I don't have to worry about receiving a certain dungeon mission and suddenly disappearing in public... But that's good, I have a lot more time in my life..."
After Chen Mo came back to his senses, he glanced at the back of his hand again. The engraved pattern had disappeared. It should only appear when the copy was transferred.

But why does it appear?

This is the disadvantage of new players, they really lack information and experience.

He put this issue aside for the time being, and Chen Mo began to check his player panel.

The player panel is presented to the line of sight in a manner similar to VR phantom.

There are six modules: player information, attribute column, equipment column, skill column, mall and backpack.

Player information and attribute columns are placed together.

[Player: Fool]

[Player level: lv2]

【Player number: 7777】

【Current experience:50/200】

[Equipment: None]

[Item: Teacher Li’s chalk head]

[Skill: Cloud Dispelling Palm]

[Strength: 6 (long-term craftsmanship makes your right arm more developed)]

[Agility: 5]

[Perception: 5]

[Physique: 4 (long-term crafts have hollowed out the body)]

[Intelligence: 5]

[Charm: 4 (long-term craftsmanship makes your skin too pale)]

(Ordinary people are 5)

Freely assignable attribute points: 2 points.

Strength determines the player's physical strength and ability to resist being hit. If the strength is increased to the extreme, it should be able to hit the body to the point of sanctification.

Agility determines the player's reaction, flexibility, hand-eye coordination and balance, which should be similar to the assassin's profession.

Perception determines the player's early warning of danger.

Physique determines the character's health and resistance to strikes. If taken to the extreme, it's a bit like a warrior and a human shield.

Intelligence is the player's ability to recognize and understand objective things and use knowledge, experience, etc. to solve problems. It is also the judgment of the rules in the copy, the analysis of the overall situation, etc.

Charm determines the character's courage, persuasiveness, personal attractiveness, leadership ability and physical attractiveness. This should be reflected in the team copy.

However, charm is also used in personal dungeons. The main manifestation of this should be to see whether it can impress the NPCs in the dungeon.

For ordinary adult men, these values ​​are all 5. Of course, these are rough indicators and do not mean that in actual combat, those with higher values ​​will definitely have an advantage.

For example, those with high strength may not be able to beat those with fast speed, so in some teams, the division of labor will be different due to different attribute emphasis.

In general, each value has its own advantages.

I just don’t know what the level of other players is now. Due to the lack of information sources, Chen Mo can be said to be blind.

Exhaling a breath, I felt the pressure again.

After much thought, he clicked a free attribute in the physical column, from 4 points to 5 points.

Another point is about perception, because in this dangerous world, the more perception, the more likely it is to predict danger in advance.

And the moment he finished adding points, he felt that the pain that had been accompanying him in his head suddenly eased a lot.

"So magical?"

He had speculated before that physical fitness should be directly linked to vitality, so increasing physical fitness would increase vitality, which would naturally weaken the diseases in his body.

"I just don't know if it can be completely cured, but now I feel that the brain cancer in my body is much better. At least, it doesn't hurt anymore."

Once upon a time, he did not dare to tell his family that he had cancer. He planned to just show it off, so he did not tell his father and sister.

Because he knew that if he told his father about this, he would definitely say: "There is no hope at all without disease, even if it is only 1%."

For this 1%, their family may go bankrupt, they may mortgage their property, and they may even borrow money for medical treatment. But if this is the case, their family will be really ruined.

Because this 1% actually exists in theory.

But now, I have obtained the player qualification inexplicably. Is this the second chance given to me by God?

Putting aside these complicated thoughts, Chen Mo continued to check.

Below the attribute bar is the equipment bar displayed in a humanoid transparent outline.

There is no limit on the number of slots in the equipment column, which means that players can stack equipment at will. Large gold chains and small watches should be carried casually. Well, it makes sense.

However, Chen Mo now belongs to the initial players and is poor compared to others.

As for the inventory, there were five spaces before, but after upgrading to LV2, there are eight spaces.

There is a line of small print remarks below.

Some items may be living creatures and can only be placed in the bag when the player gains control of them.

Can you still put live animals? Can Pokemon be allowed?

Chen Mo looked down, special reminder: Players cannot enter the bag, please do not try.

There is only one item in the inventory.

【Teacher Li’s Chalk Head】.

Chen Mo knew that through this inventory, he should be able to bring things from the main world to the dungeon, but he didn't know if he could bring things from the dungeon to the main world.

The system rewards players and can be placed here, so other things should also be placed.

Theoretically, you can bring things from the dungeon to the main world. The main reason is that the dungeon I experienced this time had nothing to bring, and it was a wasteland.

However, Chen Mo was suddenly thinking about another question.

In this copy, there are actually no changes in other parts of the player's body, or in other words, the appearance is not as exaggerated as the experimental body, otherwise Chen Mo would have discovered it long ago.

Players can make judgments based on four aspects: not feeling hungry, similar subjects not attacking, fear of mice, and the mark of the full moon between the eyebrows.

But the standard for NPCs in the dungeon to determine whether a player is an experimental subject should be based on the full moon mark.

Apart from the full moon mark, there should be no other criteria for judgment.

Is there a possibility that some high-level players can find a way to hide the marks on their foreheads, deceive the members of the [Iron Cross], and then blend in? In this way, can they get some high-tech equipment and then pass

Bring the inventory to the main world?

For example, a good-looking female player with a relatively high charm value uses some facial-changing props to hide the mark on her forehead, and then uses a little charm to defeat the tall and thick boss.

By mixing in [Iron Cross] like this, you can not only steal some equipment, but also meet the survival conditions and complete tasks. This should be a more profitable way to clear this dungeon.


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