Chapter 654: Legendary War Dance, Legendary Sacrifice and Bloody War Dance (two updates!

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Regarding the rewards for improving the legendary level, Yi Xia currently needs to dispose of no more than three pieces in a timely manner:

Chaos Traits, Protoss and Class Skills.

As for the opportunity to choose legendary spells, they are legendary materials that can be used as reserves.

In a sense, treating it as a simple functional wish-making technique is a good way to open it.

Based on the fluctuation of chaotic elements and the strengthening of power, the skills now available for Yi Xia to choose from have undoubtedly increased compared to before.

Previously, the legendary skills chosen by Yi Xia were supplements based on related limited resistances.

But this time, he didn't have a clear enough deflection about it.

Or maybe, that's not the case?

In the sea of ​​consciousness where Yi Xia was raging in the endless sea of ​​fire, the endless spirituality began to surge and stir.

Those past battle memories and chaotic instincts began to provide spiritual enlightenment and manifestation.

Soon, Yi Xia focused his attention on the recent battle with the evil god whose name he had forgotten, outside his kingdom.

If it were in a relatively conventional environment, with his current skill reserves and abilities in this area, he would undoubtedly not be afraid of such phantom enemies.

It may not necessarily be possible to anchor the other party that easily.

But for this kind of enemies with difficult-to-limit concealment methods, Yi Xia has a simpler way of dealing with it than many beings in the multiverse:

Just clear the place directly...

It's just that relatively speaking, the method of clearing out the area that Yi Xia later adopted was slightly broader in terms of the dimensions involved.

Now emerging in Yi Xia's sea of ​​blazing consciousness, the main thoughts on this aspect are:

Directly clearing the world concept is not always possible.

Although the probability is not high, he probably will not lack the opportunity to enmity with some kind of evil god.

Normally, Yi Xia would still need to consider the limiting factors of the Kingdom of God, which is like a spring in a game in the material world.

And now, everything that has been experienced has been revealed to Yi Xia:

At this moment, the spring water has already opened its health bar...

Although it is a bit lengthy, it is definitely not an absolute concept that could not be touched or destroyed before.

And out of consideration for this type of combat situation, perhaps some limited additions need to be made?

Yi Xia couldn't help but fell into deep thought.

Of course, for Yi Xia now, thinking about this does not affect him from looking through his legendary skill library.

For those skills that Yi Xia had already reviewed before, there was no need for Yi Xia to review them again now.

What he mainly checked was the small number of legendary skills that were added subsequently as his own state changed.

Increased perception, or targeted skills for such elements?

In that blazing sea of ​​consciousness that is unknown to others, the flash of chaotic spirituality symbolizes Yi Xia's decision and thinking about this.

After the infinite spiritual interweaving and collision, in the end, a choice that went through many screenings and considerations finally appeared in Yi Xia's fiery consciousness.

As Yi Xia's subjective consciousness paid attention, relevant specific description information was also refreshed on his retinas filled with endless fire:

"

Legendary War Dance/Legendary Sacrifice-Dance of Bloody War:

Skill type: limited legendary professional skills/limited legendary advanced professions and related legendary branch cores

Limited requirements: Have a level 20 or above witchcraft professional level or a related legendary advanced profession, a legendary war witch deflection or a legendary advanced profession with war witch elements, core skills, master at least one legendary war witch dance, and have the ability to perform in

The ability, trait or permission to connect the world in a non-limited area (please note: this requirement is not limited to learning, but will greatly affect the actual performance of the skill)

Skill description:

Connect the world with the power of blood and courage.

This goes through life and death, until death...

Skill effect:

All the character's war dance series skills will obtain [Blood War Dance] skill performance.

Basic bonus:

[Blood War Dance] The war dance activated will receive an additional number of attack bonuses (unique), with a positive probability of being triggered. At the same time, the bonus elements related to protection, immunity, dodge, etc. will be changed to attack-related.

Skill advancement:

In the state of [Blood Dance], the character's enemy perception is greatly improved, and at the same time, one or multiple enemy units can be selected to lock.

After the locking is completed, the character's desire to attack, attack hits, perception anchoring, etc. for such units will be greatly enhanced.

At the same time, every time the character completes a certain number of attacks (based on the character's current life level and the enemy's life level), the character will receive an additional limited number of legendary attacks (the number of attacks will be reproduced in a temporary concept and passed through the character

The current extreme state that can be endured is activated, and the number of attacks fully inherits the character's relevant bonuses and attack-type triggering effects).

Please note: The weapons related to the concept replica only retain the special effects related to the attack, and disappear after completing the attack. When performing an unfinished limited legendary number of times, a new limited number of legendary attacks will be triggered. The generated concept replica will

The engraved weapon will temporarily not be able to be engraved again.

When the character is locked but unable to launch an attack, every certain period of time (this time will be continuously reduced as the number of related layers of the character is superimposed), the character will automatically obtain a limited number of stackable legendary attacks (there is no upper limit to the cumulative number of legendary attacks).

However, each time you obtain it, you will be required to perform relevant fighting spirit test) and perception, attack hit, and attack distance bonuses.

ps: Sometimes, I can't help but wonder, what the hell did our ancestors develop so many outrageous skills to fight against? - Advanced War Witch - Po Jun - Wu Zhicheng

ps: It can be seen that the ancient inheritance of this civilization genealogy is not very friendly to those opponents who are strategically involved... - 9999+ hot comments on the comprehensive network

ps: If it is just a simple stacking and strengthening of the number of attacks, without effects such as breaking spells, breaking shields, and breaking positions, it feels... quite ordinary? (There will be new comments in the future, popularity: 9999+) - Advanced

Spell Blade-Unyielding Spirit of Competition-Dali Rulant

"

…………

…………

Yi Xia's eyes were filled with endless fire, and she looked at the skill information displayed on her retinas.

This is the relatively optimal solution that finally meets his relevant considerations after countless spiritual decisions.

This can help him deal with enemies who do not engage in direct combat with him.

Although it requires a certain brewing time, it can guarantee the final effect.

In the dimension of the frontal battlefield, it can also have a certain amplification effect.

In this way, Yi Xia's mind moved.

The next moment, as his consciousness fluctuated, a new prompt message flashed on his retina:

"Tips from the Internet: The selection is successful, and you have obtained a new legendary limited professional skill: Legendary War Dance - Bloody War Dance..."


This chapter has been completed!
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